Kingdom Come: Deliverance 2 breaks into Steam's top 50 most-played with a peak concurrent player count more than twice what the original had
A huge success
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Kingdom Come: Deliverance 2 has more than two and a half times the peak concurrent player count the original game ever achieved, an impressive feat for any direct sequel.
Sequels are a tricky business. On the one hand, they allow developers to reuse assets and get a game out of the door faster, and if the original game was a success, it's comforting for investors to know there's already a fan base. On the other hand, if a sequel relies on you having played its predecessor, it can alienate some and lead to fewer sales. Well, it seems you're all much more interested in dense RPGs now than you were in 2018.
Kingdom Come: Deliverance had a peak concurrent player count of 96,069 when it was released in February 2018 - a very respectable number. But the sequel got a staggering 256,206 over the weekend. As noted by one redditor, this means the game is in Steam's top 50 chart for all-time peak concurrents. There's already a roadmap and post-launch plans, so all of you enjoying it now have more to look forward to.
Our Kingdom Come Deliverance 2 review noted that while the game has a lot of friction, "its realization of medieval life remains utterly absorbing." System-heavy RPGs seem to be making a comeback in the wake of games like Baldur's Gate 3.
The Kingdom Come: Deliverance series is notable for not giving you a super-powered hero right off the bat. You play as Henry, the son of a blacksmith thrust into a war who needs to learn all the skills a medieval worker would. Want to read a book? Better learn how. Want to fight a knight in shining armor? Do you even know how to swing a sword properly?
This means "progression can be a more pedestrian affair," but "having the patience to meet the game on its terms makes for a more genuine form of role-playing." Our Features Editor is a very bad thief and now has to pay a hefty fine or live life as a criminal. You can't just do what you want, this world reacts.
In recent years, I realize my taste in video games has shifted to these slower, more deliberate ones, where I have to invest in my character to navigate a hostile or indifferent world. I love Dragon's Dogma 2 and Stalker 2, games where I have to plan before I set forth on a journey.
Weekly digests, tales from the communities you love, and more
If you want to play more games like Kingdom Come: Deliverance 2, check out our list of the best RPGs.

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.


