Clair Obscur: Expedition 33 lead writer "didn't think of it as writing an RPG" – "I thought of it almost like writing an HBO drama"
"A lot of times, we didn't know what we didn't know."
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The award-winning writer of Clair Obscur: Expedition 33, Jennifer Svedberg-Yen, has explained that she didn't approach the game as if she were writing a RPG.
Clair Obscur: Expedition 33 is undoubtedly the biggest game of 2025, so much so that its award show sweeps are becoming a meme in itself. And a huge part of the reason it's such a massive game is thanks to its fantastic story, which has already taken home awards at the Golden Joysticks and The Game Awards. However, that may be partly down to the game's lead writer not approaching it in that way.
Svedberg-Yen was asked by Edge's Knowledge newsletter if the fact that many members of the Expedition 33 team didn't come from a game development background helped it turn out the way it did. She responded, "I think it obviously has challenges, because we're new. [But] we were able to bring in our own tastes and our own perspectives that we'd built up through life outside of gaming, and bring the best of other worlds into the game."
She continued, "a lot of times, we didn't know what we didn't know. There are some things that [other] people wouldn't even think about, but for us we can just [say], 'Yeah, why not?' and challenge each other." Svedberg-Yen explains she "never really played videogames" and instead took inspiration from the likes of TV series and books. "I love science-fiction and fantasy epics which have massive, immersive worlds and vibrant societies, so I took a lot of that and put that into the backdrop of the game." She explains, "I didn't think of it as writing an RPG. I thought of it almost like writing an HBO drama."
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


