After 21 years and various delays, Vampire: The Masquerade – Bloodlines 2 finally gets a solid release date during Gamescom Opening Night Live
The first Bloodlines RPG launched in 2004

Long-awaited sequel Vampire: The Masquerade - Bloodlines 2, developed by Still Wakes the Deep studio The Chinese Room and published by Paradox Interactive, finally has a release date set in stone. It's right around the corner.
Nearly 21 years have passed since the original Vampire: The Masquerade - Bloodlines from Troika Games and Activision launched in 2004, but fans of the RPG are finally within arm's reach of its sequel. The game's leaked release date from earlier this month has turned out to be true after all, as revealed during tonight's Gamescom Opening Night Live 2025 showcase – lifting the veil on Bloodlines 2's October 21 arrival.
That's right, the previously provided October release window has now been solidified with an actual date, and one that's only a couple of months off, at that. Judging by what the sequel's developers have previously shared, from the attention paid to the game's "quantity of detail over scope" in production to its "vampire romance" and more, there's plenty to look forward to in the new Bloodlines entry – and I, for one, will be doing just that.
But the Vampire: The Masquerade - Bloodlines 2 release date is not the only exciting news to come from today's Opening Night Live – there's plenty more to come, as per the Gamescom 2025 schedule.
For anyone interested in following along with the full event, be sure to explore how to watch The Future Games Show 2025 and this week's other showcases.
Now, if you'll excuse me, I have a vampire to roleplay in an RPG that's over a decade old before October 21 rolls around.
While you wait for Vampire: The Masquerade - Bloodlines 2, why not browse through some of the other most exciting new games this year and beyond to keep an eye on?
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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