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"We're all still hungover": Ghost of Yotei director says the GTA 6 delay prompted Sucker Punch to party like rockstars - "That was a great day"

News
By Jordan Gerblick published 8 September 2025

No one likes releasing around GTA 6

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Ghost of Yotei reveal screenshot for Ps5
(Image credit: Sony Interactive Entertainment)
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There was a while there where Sucker Punch seemed to be in the unenviable position of releasing Ghost of Yotei within the same general launch orbit as GTA 6, which will likely be the biggest video game release ever.

Before GTA 6 was delayed to May 26, 2026, it was on track to launch late 2025, which would put it within striking distance of Ghost of Yotei's then-confirmed October 2 release date - not an advantageous position for Sucker Punch at all. But then Rockstar announced the GTA 6 delay, and suddenly the Ghost of Tsushima studio's prospects looked dramatically brighter.

Talking to MinnMax, Ghost of Yotei co-creative director Nate Fox said the delay was cause for celebration with plenty of adult beverages - so many that Fox joked that the team is still hungover these many months later.

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"We're all still hungover, multi-month hangover," he said (queued up below). "That was a great day."

125 Rapid-Fire Questions About Ghost of Yōtei With Sucker Punch's Nate Fox - YouTube 125 Rapid-Fire Questions About Ghost of Yōtei With Sucker Punch's Nate Fox - YouTube
Watch On

I can only imagine. Ghost of Yotei is a highly anticipated release in its own right, but man, there isn't an upcoming game in the world that can compete with the unprecedented level of hype, not to mention Rockstar's reported budget, for GTA 6. Having a few months of space between Yotei's release and GTA 6's could legitimately do wonders for the former's success both financially and in terms of industry attention generally. Cheers, Sucker Punch, now drink some electrolyte water.

GTA 6 has been "a black cloud that looms over everything," according to a marketing veteran, and thanks to roleplay servers it "competes with Silent Hill somehow"

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Jordan Gerblick
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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