Windrose players are getting destroyed by alpha wolves, so like all survival game experts, they've come up with a plan: "Walking on the ground is for suckers"
You've got to think like an alpha to outsmart one
It's all well and good hopping aboard a vessel and setting sail for treasure, until you come face to face with wolves while you search for gold and silver. Then, the value of those trinkets comes into question, as more than a few Windrose players have been learning.
In the Foothills, those who've searched the high seas of this pirate survival game are encountering more feral problems than choppy winds and gnarly waves. A familiar early access survival game hurdle has reared its head: outlier enemies making the learning curve feel more like a learning wall at times. Alpha Wolves are tearing Windrose players apart and leaving them for dead. If they manage to survive, it's by sheer tenacity, as evidenced by this Reddit clip.
"Yeah that Alpha Wolf is an absolute terror if you happen upon him while still in your level 5 gear, the pin and bleed is nuts," says a commenter, who points out they only survived because some goats became more appealing for their canine pursuer. "I’ve steered the wolves into goat herds so often. They do not like each other," a Redditor says in response.
Article continues belowBecause walking on the ground is for suckers who want rabies or step in goat dung. from r/crosswind
Another player only realized the danger of the wolves after venturing to the Foothills and encountering one straight away. "Yep, friend and I were feeling really tough on the way there. Sailed home with no food or meds left and bruised egos," one commenter states.
"Ran around minding my own business then a fucking two-star Alpha Wolf jumped me from a bush and insta-killed me with the special attack," another Reddit user states. That'll leave a mark. Enemies in Windrose come in grades of danger, essentially, and it can be hard to guess where you'll encounter what. The Alpha Wolf has become a notorious menace, particularly in the early game, largely through abundance and unpredictability.
One ingenious fan found a solution though: the SkyWay. Just build a wooden path through the area, placing all the ground-level threats below you. "Because walking on the ground is for suckers who want rabies or step in goat dung," the person says with an accompanying image of their architectural phenomenon.
There are worse solutions, but if pirates are defying physics just to escape your wolves, something might be wrong. I agree with the folks who think this'll be patched. All the same, all hail the SkyWay.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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