Crimson Desert did so well that developer Pearl Abyss reported 94% increased labor expenses due to "performance bonus payments" made to 1,035 employees
The open-world RPG has been one of 2026's biggest successes so far
Open-world behemoth Crimson Desert has been one of the year's big successes, earning developer Pearl Abyss an estimated $200 million in just two weeks and itself a Very Positive Steam rating based on more than 100,000 reviews at the time of writing. Considerable criticism has been levied against its apparently barebones story and since-removed AI-generated assets, but all in all, it's hard to look at Crimson Desert as anything other than a huge win for Pearl Abyss, and that success has seemingly trickled down considerably to the studio's employees.
According to Pearl Abyss's new Q2 2026 financial report, the company's labor expenses shot up 94% quarter on quarter following the release of Crimson Desert due to "performance bonus payments" paid out to 1,035 employees, which was the "total headcount" at the end of the company's second quarter. "While short-term personnel brought in during the first quarter for the launch of Crimson Desert declined, total headcount increased by 1.1% QoQ due to an influx of interns as well as additional hiring in service and marketing functions," the report clarifies.
Another way you can tell Pearl Abyss is super happy about Crimson Desert is that it's already talking about more Crimson Desert. "Crimson Desert is not a one-off title," the company said in the same financial report cited above, opening the door to "sequel titles," multiplayer expansions, and even more DLC beyond the add-on already planned for release this year.
Crimson Desert finally fixes one of its most annoying bugs after weeks of complaints
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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