The GTA 6 price remains in the air, but Take-Two's CEO assures "our job is to charge way way way less of the value" as fans worry about a $100 fee
"Consumers need to feel like the thing itself is amazing and the price they were charged was fair for what they got."
Take-Two CEO Strauss Zelnick has spoken about the price of GTA 6, and despite not confirming anything, seems to shut down the idea that it'll launch at a higher price than normal.
Speaking at the Interactive Innovation Conference, Zelnick commented, "Consumers pay for the value that you bring to them, and our job is to charge way, way, way less of the value delivery," adding that "How you feel about something you buy is the intersection of the thing itself and what you pay for." Zelnick says that "Consumers need to feel like the thing itself is amazing and the price they were charged was fair for what they got" (thanks, IGN).
Zelnick also notes that despite major inflation on literally every single part of our lives in recent years, game pricing has remained mostly static, saying, "If you look at it through that lens, that doesn’t make a whole lot of sense. But that isn’t the lens through which we look. Instead, we look at… how do we deliver something amazing, and how do we make sure that what people pay for it feels very reasonable."
Article continues belowFor whatever reason, many just assumed that Rockstar's next game would use its status as perhaps the most anticipated game of all time to avoid the regular video game price point, with some worried that GTA 6 would cost as much as $100. I don't see $100 happening, but in a post-Mario Kart World, uh, world, I can definitely see Rockstar being the next developer to go with the $80 price point.
Granted, I don't think Rockstar needs to charge more than normal. GTA 6 will sell millions at a $70 price point, and sure, it probably would still sell nearly as much at $80, but with the much-assumed addition of GTA Online and the money Rockstar is bound to make off microtransactions, any potential loss there will undoubtedly be offset.
Plus, this is the same company that owns 2K, just look at WWE 2K26, which offered a full week of early access for those willing to pay extra for the game, I could easily see Rockstar charging a standard $70 price point for it but charging $100 with early access and some extra useless cosmetic tat, taking advantage of FOMO would undoubtedly end up with more $100 sales than if the game launched at that price as standard.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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