Ghost of Yotei director says Sucker Punch didn't want to be violent for the sake of it in its open-world Japan epics, even if "in video games, you get a lot of pressure just to do it sometimes"
"very early on we talked about what's the level of violence we want to go with"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Ghost of Yotei co-director Jason Connell has spoken about the use of violence in Sucker Punch's open-world series, saying he feels like game developers get pressured into making their games even more violent.
Speaking to Breaking Bad creator Vince Gilligan as part of Sony's "Creator to Creator" series, Ghost of Yotei co-director Jason Connell says "With the violence for Ghost, it's something that we actually talked about very early."
Given that Sucker Punch previously worked on the cartoony Sly Cooper series and the more comic book-esque violent InFamous series, the "Ghost of" series was quite a departure. Connell explains that for Tsushima "we knew that if we're going to hit people with 4ft razor blades, like there's some expectations of violence, and that we were going to have to tonally tackle this problem/opportunity. You know, it's like core and center to the fantasy."
Connell adds, "very early on we talked about what's the level of violence we want to go with, and because in video games there are maybe some expectations that like, 'oh, it's a video game, so because gamers like this stuff, maybe there's just heads chopping all over the place.'"
However Sucker Punch "felt strongly" that while this over the top violence can and should happen, but that it should be akin to classic films like Takashi Miike's 13 Assassins in which there is one decapitation in the entire film and its saved for a pivotal moment at the end, Connell explains it as "saving those powerful violent moments for very special occasions."
Connell then talks about Breaking Bad's most violent moments, noting that they are rare, but then, you get a moment like Gus Fring using the box cutter (which Gilligan described as making him feel faint). Connell adds that "For me, I feel like in video games, you get a lot of pressure just to do it sometimes," and that with going over the top so often, violence will then lose its impact when these big moments do happen.
Ghost of Yotei finds peace in violence and is unquestionably PS5's most relaxing revenge story
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


