Metroid Prime developer struggled to find common ground with Nintendo "many" times, leading to one clash that went from morning until "the sun was setting"

Metroid Samus
(Image credit: Nintendo)

Metroid Prime developer Retro Studios and Nintendo has numerous disagreements while the now-classic GameCube game was in development, according to series producer Kensuke Tanabe.

Tanabe shared these insights into Metroid Prime's development for the new book, Metroid Prime 1-3: A Visual Retrospective (via IGN). Retro had been working on a separate first-person game called MetaForce, whose engine impressed Nintendo's Shigeru Miyamoto enough that he gave Retro the license to shift focus and make a new entry in the Metroid series, and apparently, it was then that creative tensions started brewing between the Texas-based developer and its soon-to-be parent company.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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