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  1. Games
  2. JRPGs
  3. Final Fantasy
  4. Final Fantasy XIV

Final Fantasy 14 devs say Evercold's new Evolved mode isn't massive power creep: "If you don't want to change, you don't have to"

News
By Anna Koselke
Published 27 October 2026

The damage difference is "very negligible"

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Final Fantasy 14 Evercold
(Image credit: Square Enix)
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It's no secret that Final Fantasy 14 is scrapping its infamous two-minute meta and adopting an entirely new job system, Evolved, come Evercold this winter – but just how different will that system play, and how much more damage will it allow for?

As a hardcore raider myself, one thing about Evercold has been heavy on my mind since the expansion's reveal at Fan Fest this summer: the introduction of the Reborn and Evolved job systems, with the latter being entirely new to the MMO.

The reason it's been heavy on my mind is simple – Square Enix implied that the Evolved system, which rearranges our class skills into a simpler, neater format, hotbar-wise, will let us deal more damage.

Michael-Christopher Koji Fox, localization lead, lays out the differences between the Reborn system – which is essentially what we're playing with now – and Evolved in a new interview with content creators Sarah Jane, Kwisty, and Pezz on YouTube, though, and I'm slightly less concerned now... I think.

He describes a bit of what we already know (e.g. the fact that Evercold's debut jobs, the Bastion and mystery DPS, won't have a Reborn mode) first, assuring fans, "If you don't want to change, you don't have to."

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The thing is, though, those of us who engage in Ultimates and other "hard" content might feel the need to if the Reborn mode – the original system – is capable of less damage… right?

Well, according to Fox, not exactly: "I don't think it's like, 'Okay, this Evolved mode is going to do 50% more damage.' I think it's going to be very negligible."
That's a relief – right? And, it all boils down to how different the Reborn and Evolved systems are.

"I think it's just because the modes are so different and some of the skill rotations are going to be so different that damage will be dealt in different ways," as Fox states. "That might end up affecting" damage throughout a fight, but it shouldn't matter in terms of ability to clear and all that.

"It's not going to be something that's going to be a deal breaker," as Square Enix wants "to keep it as small as possible." But it was "unavoidable" altogether, as the modes can't play the same way – unavoidable, but again, negligible.

I doubt that Fox's words are enough to satisfy most raiders, however, sadly, knowing how highly regarded parses are (and likely always will be). Should the Evolved version of one's abilities allow for even the slightest, ittiest-bittiest boost in damage, they'll probably opt to abandon the trusty ol' Reborn mode – ask me how I know.

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  • Final Fantasy 14 Evercold Final Fantasy 14 devs beg players to "take time to read" the MMO's options before Evercold is out
  • Final Fantasy XIV: Evercold Final Fantasy 14 lead Yoshi-P would "tackle completely new game designs" if he made another MMO
  • Final Fantasy XIV Final Fantasy 14 fans spot Evercold character in Patch 7.56 screenshots, theorize new DPS class

I'm not sure what I'll choose myself just yet, as an Astrologian. I'll have to wait and see what the promised healer changes will look like before I do – keeping tanks alive, damage dealers buffed, and DOTs up is tricky enough as it is.

Final Fantasy 14 players get 1 free day of game time after Square Enix lifts the MMO's PHP lockdown

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TOPICS
Square Enix
CATEGORIES
PC Gaming Xbox Series X PS5 PS4 Nintendo Switch 2 MMO Games Platforms Xbox PlayStation Nintendo
Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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