Fallout co-creator "would have gone in a different direction" than Bethesda did with the RPG series, but "sales say people love what they did"

Fallout 4
(Image credit: Bethesda)

Fallout is a series that's changed drastically since Interplay Entertainment's original two isometric CRPGs, as Bethesda acquired the franchise and took it down the first-person, open-world route. And, now, we know what Fallout's OG creators think about where the post-apocalypse is at.

Game Informer recently talked with three developers who were pretty instrumental to Fallout's creation - lead programmer Tim Cain, art director Leonard Boyarsky, and executive producer Brian Fargo - about what's happened to the series since it was passed onto another group of game makers, and their opinions are mixed.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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