Cyberpunk creator Mike Pondsmith got to play Cyberpunk 2077 before the RPG's infamous launch, only to see his V randomly T-pose pantsless: "We're fixing that, right?"

Cyberpunk 2077
(Image credit: CD Projekt Red)

Cyberpunk 2077 didn't exactly boast the smoothest launch, with an unimpressive release that saw players grappling with all sorts of bugs – including Cyberpunk creator Mike Pondsmith himself, who ran into an absolutely hilarious problem before the RPG even dropped.

Pondsmith, the mastermind behind the tabletop RPG that started it all, recalls his first time playing Cyberpunk 2077: "I actually got to play it before the game came out." Explaining that he picked a male V as his female counterpart reminds him of his daughter, the game designer says he "got a cool car and drove around doing nomad-like things." In his own words, "If I was going to be in Night City, I was going to drive."

REDstreams special — Interview with Mike Pondsmith - YouTube REDstreams special — Interview with Mike Pondsmith - YouTube
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The Cyberpunk creator notes once more that this hilarious situation happened "back before we had done release" – buuut, let's face it… T-posing and disappearing clothes actually did make their way into the launch version of the RPG. There were plenty of problems, in fact, with CD Projekt Red offering refunds to disappointed players back in 2020. It took over three years, but in April 2024, the devs were "finally happy" with the game.

It's safe to say that Cyberpunk 2077 isn't known for bugs like those Pondsmith encountered himself any longer, however. As of now, the game boasts a "Very Positive" rating on Steam and an incredibly dedicated community of modders. That's not to mention the devs who are still working on the RPG, with bits and bobs about the potential sequel floating about, and well-received 2023 expansion Phantom Liberty.

Looking for something else to play? Browse our roundup of the upcoming CD Projekt Red games, or check out a few of the most anticipated new games coming this year and beyond.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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