Cyberpunk 2077 "pretends to be GTA" with the intro's glitz and glam, but the RPG's lead quest designer says CD Projekt Red was "trying to trick you"

A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
(Image credit: CD Projekt Red)

Cyberpunk 2077's opening hours go to great lengths to show V and players the thrills of a crime-filled life. Fast cars, expensive guns, a new crib, drunken bar fights with bestie Jackie, and high-speed chases flash by in the game's introductory montage – but lead quest designer Pawel Sasko explains that developer CD Projekt Red intentionally pulled the rug from under players with its intro.

Then-designer and now Cyberpunk 2 director Pawel Sasko speaks to TheGamer about how the neon-sponged RPG begins by making players think they're in for a Grand Theft Auto-style adventure about the highs and lows of being a criminal. "Cyberpunk starts, and it pretends to be GTA," he says. "You are going to become a legend. And it's about getting money and cars and becoming a person in Night City."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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