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  1. Games
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  4. Cyberpunk 2077

Cyberpunk 2077 "pretends to be GTA" with the intro's glitz and glam, but the RPG's lead quest designer says CD Projekt Red was "trying to trick you"

News
By Kaan Serin published 11 December 2025

And it's true up until the prologue ends

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A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
(Image credit: CD Projekt Red)
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Cyberpunk 2077's opening hours go to great lengths to show V and players the thrills of a crime-filled life. Fast cars, expensive guns, a new crib, drunken bar fights with bestie Jackie, and high-speed chases flash by in the game's introductory montage – but lead quest designer Pawel Sasko explains that developer CD Projekt Red intentionally pulled the rug from under players with its intro.

Then-designer and now Cyberpunk 2 director Pawel Sasko speaks to TheGamer about how the neon-sponged RPG begins by making players think they're in for a Grand Theft Auto-style adventure about the highs and lows of being a criminal. "Cyberpunk starts, and it pretends to be GTA," he says. "You are going to become a legend. And it's about getting money and cars and becoming a person in Night City."

That's until CDPR pulls a switcharoo, at least, with V swallowing a bullet by the time the prologue ends and the entire game instead turning into a fight for survival. "We are trying to trick you," Sasko adds. "We are trying to tell you this is your dream. And the thing is, that is all true until you get shot in the head. In that moment, we reset everything."

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  • Cyberpunk 2077 GTA feels more alive than Cyberpunk 2077 because Night City "doesn't feel like a real place," says Skyrim artist

Despite being set in a capitalist nightmare where everyone's out for themself (and their wallet), Cyberpunk 2077 does eventually let you find joy in that fantasy. Buying fancier cars and bigger condos is part of the game's progression, after all, but Sasko is right in the sense that Cyberpunk 2077's main quest is in no way interested in being a rags-to-riches story by the time Johnny Silverhand's whispering revolutionary soundbites in your ear. In the end, all that money can't buy you a cure.

5 years on from Cyberpunk 2077, CD Projekt Red reveals why making Night City the "main antagonist" created an irresistible RPG: "Exploring the darker side of human nature is exciting"

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Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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