Does Big Walk have couch co-op?
Can you play Big Walk with a friend on the same console?
Couch co-op in Big Walk is something that many players will be anticipating or hopeful for, as this multiplayer cooperative game would arguably lend itself to local co-op by definition. However, while it's possible to get a large group of friends together in Big Walk on multiplayer online servers, I'm sorry to say that couch co-op isn't something you should expect from Big Walk right now, as I'll explain below.
Can you play Big Walk couch co-op with friends?
No, Big Walk does not have local or couch co-op mode, only online multiplayer.
That may change in the future, but there's no actual evidence that it will, and in fact developer House House may not include it for specific reasons concerning player communication.
See, much of Big Walk's gameplay and challenge is centered around in-game audio and proximity chat - the idea that players' ability to communicate diminishes the further away their characters are from each other. That isn't just a fun gimmick, but an essential part of the game to be managed and overcome. Playing local co-op, where you can turn around and talk to your friends at any time, would diminish or compromise that element accordingly. For more details, I definitely recommend you check out the official Big Walk FAQ page, which explains this element of the game further.
To find out more about who you can and can't play this game with, check out our guide on how to enable Big Walk crossplay!
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.