BioShock 2 could have had a "Big Sister scare" system that was way ahead of its time, says designer – but he's "finally" using the idea in his new deckbuilder about beating the Devil: "It has added so much life"

BioShock 2
(Image credit: 2K Games)

BioShock 2's supercharged Big Sister enemies could have been a lot freakier if the shooter's developer 2K had gone with an abandoned concept from designer David Lindsey Pittman. Actually, maybe it's better that 2K didn't – after more than a decade, Pittman's using his idea of a "dynamic 'Big Sister scare' system" for his own new game.

"Way way back in the day on BioShock 2," Pittman writes on Bluesky, "me and [senior designer] Kent Hudson talked about doing a dynamic 'Big Sister scare' system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.