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  1. Games
  2. Third Person Shooters
  3. Marvel Rivals

How to toggle Marvel Rivals mouse acceleration and smoothing

Guides
By Will Sawyer Contributions by Patrick Dane
Last updated 31 January 2025

Marvel Rivals has mouse acceleration and smoothing settings that you can toggle on and off to adjust how aiming feels

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Marvel Rivals mouse acceleration
(Image credit: NetEase)
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Mouse acceleration in Marvel Rivals, along with mouse smoothing, are settings that you can turn on or off depending on how you like your aiming to feel. It was a contentious topic as, at launch, Marvel Rivals appeared to have these features on by default, but as of the version 20250110 patch, PC players can toggle both of these features via the game's keyboard settings menu. Here's everything you need to know about turning on Marvel Rivals' mouse acceleration and smoothing settings and what they even do.

How to turn off mouse acceleration in Marvel Rivals or turn it on

Marvel Rivals mouse acceleration and smoothing toggles keyboard settings menu

(Image credit: NetEase)

Mouse acceleration and smoothing in Marvel Rivals are off by default, which means you'll be aiming with raw mouse inputs. That has its benefits if you're playing a character who's kit demands pinpoint accuracy, but that isn't necessarily the case for even some of the best Marvel Rivals characters. With that in mind you can turn on mouse acceleration and smoothing by doing the following:

  1. Press Esc, then click on the Settings menu.
  2. Click on the Keyboard tab and make sure you're in the Combat sub-tab.
  3. Scroll down to the Mouse header where you'll find Mouse Smoothing and Mouse Acceleration.
  4. Flip the switches next to these options to turn them on.

If you used either of the pre-version 20250110 patch workarounds - turning off enhanced pointer precision off in your PC's mouse settings or adding a line of code to one of the game's .ini files to disable acceleration - you can revert these to their original states to avoid further issues.

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What do Marvel Rivals mouse acceleration and smoothing do?

What do mouse acceleration and smoothing do in Marvel Rivals

(Image credit: NetEase)

In case you're not aware, mouse acceleration is a feature that varies how quickly you can look around and aim in Marvel Rivals based on how quickly you move your mouse. Slow mouse movements move the cursor a little while rapid movements can throw your cursor around the screen, making it a sort of variable sensitivity.

Because of the variability, it makes aiming with your Marvel Rivals crosshairs less consistent. The effect is not generally massive, but it can sometimes be the difference between a shot being hit or missed, especially if you’ve had to aim quickly. Similarly, mouse smoothing reduces twitching and jittering from smaller mouse inputs.

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Remember, these settings are off by default. It's probably better to keep mouse acceleration off so that you have full control over your aim, but you can consider turning it on for characters where precise aiming is less of a factor but you still want to flick your mouse for quick turns. If you have a particularly sensitive mouse or play with a high DPI, but don't want to tone down these settings, turning on mouse smoothing should reduce twitchiness when trying to aim precisely.

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CATEGORIES
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Will Sawyer
Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

With contributions from
  • Patrick DaneFreelance writer
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