Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient"

Death Stranding 2
(Image credit: Kojima Productions)

Kojima Productions' chief technical officer Akio Sakamoto says the jump from PS4 to PS5 "isn't so great," but has at least made achieving design goals in Death Stranding 2 "more efficient."

Talking to Edge Magazine in its latest issue – on sale now, by the way – Sakamoto takes a question over what the team can achieve on PS5 that wasn't possible when PS4 was the lead format. The jump from PS1 to PS2 this is not, but the new hardware system certainly helps in making development easier.

"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn’t so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.