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  1. Games
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  3. Death Stranding 2

Death Stranding 2 devs worried it was "getting a little Metal Gear-ish," but Hideo Kojima himself says you don't have to be sneaky: "I don't even use stealth myself"

News
By Ali Jones published 8 May 2025

Kojima Productions is simply aiming for "more enjoyable combat"

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Death Stranding 2 screenshot
(Image credit: Kojima Productions)
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Hideo Kojima says that Death Stranding 2's apparent focus on combat and stealth doesn't mean that the core gameplay has changed too much.

Speaking to IGN, Kojima says that when it comes to Death Stranding 2, "I'm not simply pushing combat. The game is still fundamentally about cargo delivery, but combat has become more flexible."

For instance, "players have the choice to take a detour around enemies," or simply use a car or bike to drive around them, rather than fighting them. But some of that flexibility caused concerns among some of Kojima's staff.

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"Some of the staff on Death Stranding 2 worked with me on the Metal Gear series, so there were times when people worried that it was getting a little Metal Gear-ish." For Kojima himself, that wasn't a concern - he believes "we simply pursued more enjoyable combat."

He points out that the game's story will explain some combat approaches, whether you choose to go guns-blazing or stick to the shadows. He points out that players won't be "forced into stealth" and that, despite his history with the Metal Gear series, "I don't even use stealth myself."

I can't help but see the irony there - to me, Kojima is almost synonymous with stealth gaming, though I suppose that's about to change with his future work - upcoming Hideo Kojima games include horror game OD, but there's also the espionage-focused Physint.

Hideo Kojima already has a Death Stranding 3 pitch that could relate to a DS2 plot device, but "I am not going to make it myself."

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CATEGORIES
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Ali Jones
Ali Jones
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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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