After a rough launch, PlayStation-published Final Fantasy 15-style action RPG Lost Soul Aside woos players with "biggest free update yet," polishing combat and adding a 100-wave gauntlet

Lost Soul Aside main character in black coat
(Image credit: Ultizero Games / PlayStation Publishing)

Lost Soul Aside launched at the tail end of August after over a decade of development, but its release was quickly met with "Mixed" reviews on Steam – a rating that may well change soon as developer Ultizero Games prepares to release its "biggest" patch yet.

The studio's CEO and game's director, Yang Bing, reveals as much in a new PlayStation blog post, explaining that the "team has taken player feedback on board since launch, and we're excited to share our biggest free update yet, available tomorrow, November 18." The update is admittedly a pretty hefty one, introducing a wave-based challenge mode with back-to-back enemies that sounds downright chaotic, and more.

As Bing describes Surge of Voidrax, the upcoming game mode, fans will "battle through 100 back-to-back enemy waves, each tougher than the one before" in "a pure test of endurance and strategy that will push your limits" – wild, right? Thankfully, all available skill trees and weapons are unlocked from the get-go at least, so players can optimize as they please for the greatest chance of survival while faced against the hundred waves.

"Surge of Voidrax isn't just a mode, assures Bing – "it's a true test of skill, strategy, and perseverance." It might be a daunting challenge, but it's also exciting… and it's not all that's coming. Fans can also look forward to revamped cutscenes, customizable controls, improvements to combat (I'm eyeing you, combos), and new skins for all of us cosmetic-obsessed players. Here's hoping it all plays out well when the update drops tomorrow.

TOPICS
Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.