The random events in Elden Ring Nightreign are the funniest thing FromSoftware's ever cooked up, from a rain of ants to Morgott jump scares

Elden Ring Nightreign
(Image credit: FromSoftware / Bandai Namco)

As we explained in our Elden Ring Nightreign preview, FromSoftware's upcoming roguelike-infused PvE gauntlet generally follows a specific structure. Drop into the world, scrounge around for gear and Runes during the day, and fight bosses at night. This goes on for two in-game days, or about 35 to 45 minutes, and then you fight a big boss. Variance is introduced through primarily a randomized map layout and an unpredictable boss lineup.

That said, the funniest and most unpredictable bits are probably the random events you'll encounter out in the world, and after witnessing just two of them, I'm desperate to see what other absurdities FromSoftware has prepared. I was only able to spend a few hours with the network test version of Elden Ring Nightreign, but I did speak to a representative from publisher Bandai Namco and they confirmed that there are many more random events in the full game.

I'm reminded of the game that started all of this: Demon's Souls. People talk about how punishing the Souls games are – and rightly so – but way back on the PS3, dying in Demon's Souls directly increased the difficulty of the game. If you died in body form, you'd respawn in soul form – gutting your max health and tarnishing the world itself, strengthening the enemies you'd encounter. If your world tendency got low enough, souped-up black phantoms would start to appear. In other words, dying would make it easier to die going forward, at least until you could clean the world up, usually by killing a main boss.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.