All Outer Worlds 2 flaws and the best to pick

outer worlds 2 Flaws
(Image credit: Obsidian)

Outer Worlds 2 flaws appear as you play based on things you do. Repeat certain actions, like reloading your gun, crouching, or stealing things without getting caught, and you'll likely unlock a flaw based on your behaviour at some point. These flaws can be useful but they often come with a set back which could cause issues. On top of that there's no way to get rid of a flaw in The Outer Worlds 2 if you accept one, so you really want to be sure before you accept anything. .

There are some really limited Outer Worlds 2 respec options so it's not a huge surprise that commiting to a flaw is permanent. However, there are around 90 Outer Worlds 2 perks in the game that can, if you choose wisely, help to counter certain flaw disadvantages and mean that is might be worth taking one on. You can also pump points into your Outer Worlds 2 skills to boost anything that's affected. To see what you flaws there are and what they do, read on.

Full Outer Worlds 2 flaw list

Outer Worlds 2 flaws

(Image credit: Xbox Game Studios)

With 13 different Outer Worlds 2 flaws you wondering is any are worth keeping, as well as which ones you should immediately reject. We’ve got you covered with a full list of flaws below and whether you should keep or discard them.

Overall, some of these are clearly much better than others but that doesn’t mean they need to be discarded straight away. If you think an Outer Worlds 2 flaw is right for your build then grab it.

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Flaw

Description

How to unlock

Effects

Keep or Discard?

Consumerism

Promotions and sales have riddled your brain, and you’re more interested in buying the next big thing than financial planning.

Purchase the premium edition of the game.

Positive effect: -15% vendor prices when buying.

Negative effect: -10% selling prices.

Keep. The discount is worth it and you can still earn plenty of money from quests. So selling stuff isn't as essential as you think.

Bad Knees

Years crouching have done a number on your knees. They ache and squeak, but as long as you stay crouching you can ignore the pain.

Crouching repeatedly.

Positive effect: +50% crouch speed.

Negative effect: Crouching emits a noise within a 10-meter radius that hostiles can hear and investigate.

Keep if you're not playing stealth. And even if you are you can still stay further away from enemies or use the increased speed to get out of sight if they investigate.

Overprepared

Missing a shot or two? Doesn’t matter, you’ve already reloaded. If you ever let a weapon run out you’ll deal less damage for a short time, but all guns now hold more.

Reload your guns regularly, even if they’re not empty.

Positive effect: +50% magazine size.

Negative effect: -40% damage for eight seconds after a weapon's magazine is empty.

Keep. While -40% damage sounds bad, you probably got this because you were reloading every other shot, so just keep doing that.

Foot-in-mouth Syndrome

You seem to hate the idea of having to talk with others. Choices in conversations are now randomly picked after a few seconds, but you gain a bonus to all experience earned.

Skip dialogue.

Positive effect: +15% experience gained.

Negative effect: Choices in conversations are randomly picked for you after enough time passes.

Keep. This is one of the best flaws in the game as the random selection occurs after 10 seconds of idle time, giving you plenty of time to make a choice and still gain bonus XP.

N-Radiated

Travel through the N-Ray Range has left you changed. Whenever you take damage, you have a chance to take additional N-Ray damage and automatically become camouflaged.

Complete main objectives in the N-Ray Range.

Positive effect: When you take damage, there's a 5% chance to become invisible and deal bonus damage.

Negative effect: When camouflage is triggered, you take 5% of your maximum health as N-Ray damage.

Keep. The damage you take is worth risking for the invisibility you get in turn.

Teetotaler

You avoid drugs, leaving you vulnerable to their effects. Toxicity from using the inhaler is increased but the inhaler is more potent.

Regularly avoid toxicity by not using inhalers that often, or staying away from gas.

Positive effect: +25% health restored by medical inhalers.

Negative effect: +25% toxicity from medical inhalers.

Depends. If you have armour or helmets with toxicity reduction you can counter the downsides but could be risky if you rely on inhalers a lot.

Anger Mismanagement

You get irrationally angry at the smallest of slights. In your fury you’re worse at blocking, but your power attacks deal more damage.

Avoid blocking melee damage.

Positive effect: +25% power attack damage.

Negative effect: +50% damage received while blocking.

Depends. This is only really relevant if you're playing a melee build. If you are and have a squad member with crowd control then use them as a distraction and have the extra damage without taking a hit back.

Dependant

You're dependent on your allies. You deal less damage in general but gain a large bonus to damage if attacking an enemy your companions recently attacked.

Have companions with you when you get in combat.

Positive effect: +25% damage to enemies recently damaged by companions.

Negative effect: -10% damage.

Depends. You really need have squad members that do a lot of AOE damage, then you can really full advantage of this perk.

Easily distracted

You can raise more skills faster, though it’ll be harder to ever maximize any particular one.

Allocate your points into different kinds of skills

Positive effect: +1 skill point gained per level.

Negative effect: While leveling, you can only add skill points to your lowest non-zero skill or any skill with no points in already.

Discard. Not being able to maximise skills will cause major problems as the game goes on.

Flawed

Life hasn’t been easy, but you’ve learned to power through. Warning: This flaw drastically changes the experience and is not recommended for a first playthrough.

Select at least two flaws.

Positive effect: Gain an extra perk point every 5 levels. This bonus is retroactive.

Negative effect: Flaws must be accepted.

Discard. Flaws are bad enough to balance as it is, you don't need more.

Kleptomania

You’ll occasionally steal things automatically, but what you’ve stolen sells for more. Warning: This flaw significantly changes the experience in settlements. Not advised for a relaxing experience in towns.

Steal valuable items without getting spotted.

Positive effect: +100% vendor buying price for stolen items.

Negative effect: You'll occasionally steal things automatically.

Discard. Automatically stealing something in front of an NPC can cause major issues, making this flaw something to leave behind.

Treacherous

Your max health is reduced, but enemies lose track of you quicker and you deal bonus sneak attack damage.

Repeatedly do sneak attacks to take out enemies.

Positive effect: +50% enemy awareness depletion rate; +100% sneak attack damage.

Negative effect: -25% base health.

Discard. Sneak attacks already aren’t great and this doesn’t really change much. The major health loss can cause issues in combat too.

Luddite

Your max gadget energy is reduced and recharges slower, but as long as your energy is full you gain bonus damage resistance.

Playing the game without using a gadget for a long time.

Positive effect: +10% damage resistance as long as your gadget energy meter is full.

Negative effect: -25% gadget meter max; -25% energy recharge rate.

Discard. Even if you haven't been using gadgets yet, they're too important to hamper and having to wait for your meter to fill up will cause more trouble than it's worth.

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Jasmine Mannan
Contributor

A former Hardware Editor at GamesRadar+, now freelance writer, Jasmine is an avid lover of all the games everyone else dares to call terrible. She's sunk thousands of hours (and dollars) into League of Legends and Overwatch 2 and enjoys multiplayer games that allow her to relax after her days of writing at a range of sites, including EsportsInsider and PCGN.

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