How to get and use the Kingdom Come Deliverance 2 torch
Torches in KCD2 help you see in the dark, but also make you look innocent
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A Kingdom Come Deliverance 2 torch is used to create light, but also to calm any guards who catch you outside in the middle of the night, as somebody trying to stay in the shadows will seem a lot more dubious and untrustworthy. Not only that, but players on consoles (especially the PS5) seem a little confused about how to equip and use a torch in KCD2, all of which we've laid out below.
How to use the Kingdom Come Deliverance 2 Torch
Once you have a Torch in Kingdom Come Deliverance 2, go into your inventory and make sure you equip it to Henry. Then, when you want to actually use it, hold the down button on the D-Pad to toggle that torch. It's always carried in your off-hand but can't be used as a weapon, meaning that fighting with a torch out always limits you to certain gear (for example, you can't have a torch and shield at once).
Torches in KCD2 can be found on most bandit enemies and indeed most combatant enemies as a rule, such as guards and soldiers. That doesn't mean you have to kill them (though that obviously works) - pickpocketing will also serve to take it off them, if you want to take the risk.
Beyond that, Torches are reliably sold by Traders, who will have at least one Torch in stock. You can find Traders in most major settlements, and indeed many non-trader merchants can sometimes have torches on them.
As mentioned, Torches are expected from any character in a settlement, town or village after dark (if they're outside), as trying to hide in the dark is seen as very suspicious. If a guard sees you, they'll warn you to equip a torch immediately, or will potentially turn aggressive. Of course, having a torch lit makes you a lot less stealthy, so if you are doing something suspicious, such as skulking about Troskowitz for the Kingdom Come Deliverance 2 Materia Prima quest, you'll want to work under cover of shadow.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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