God of War was delayed 6 months because PlayStation boss was "horrified" by "multiple things not working" during his play test

God of War
(Image credit: Sony Interactive Entertainment)

It would shock you just how unfinished games are even a few months before they release. PlayStation boss Shuhei Yoshida must have seen his fair share of incomplete games, but when he first played God of War (2018) just six months before its planned release date, he was so "horrified" he pushed it back another six months to give the team time to polish it.

"I was horrified," Yoshida says in an interview with Game File. "I didn't say the game was horrible." So what exactly was the issue?

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.