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  1. Games
  2. Action Rpg
  3. Elden Ring

Elden Ring is larger and more complex than originally planned

News
By Anne-Marie Coyle published 10 March 2022

Miyazaki discusses the scope of The Lands Between - and why Torrent is essential

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Elden Ring
(Image credit: Bandai Namco)
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Elden Ring director Hidetaka Miyazaki has spoken at length to Famitsu about the game's world.

Being From Software's first open-world game, Elden Ring is bigger than any of the developer's previous titles to date. According to Miyazaki, as reported by Frontline, with Elden Ring, the developer thought big from the beginning, setting out from the start to make the project its largest ever game. The final result was a game greater and more ambitious than initially planned.

The increased size and skill of the development team meant that it was able to add scale and complexity to Elden Ring that wasn't possible before but still deliver the same level of quality that fans have come to expect from the studio.

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Given the size of The Lands Between, the developer felt it necessary to give players a convenient way to explore, and so our trusty steed Torrent was born. According to Miyazaki, horse travel wasn't added simply as a means of getting around the world faster horizontally, but vertically too, thanks to Spirit Springs and the double jump. He also reveals that making Torrent a spectral steed was for convenience so players could instantly summon and dismiss their handy companion when needed.

During the interview, Miyazaki also discussed Sekiro's impact on Elden Ring. He explained that, as the two games were worked on simultaneously, Sekiro didn't directly impact the newer game. Any influence it did have came from the fact that Miyazaki worked as game director on both titles.

Despite the game's remarkable success, Miyazaki claims he was nervous about releasing Elden Ring.

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CATEGORIES
Xbox One Xbox Series X PS5 PS4 PC Gaming Platforms Xbox PlayStation
Anne-Marie Coyle
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Freelance Writer

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and Games Radar. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.

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