Dreams has officially gone gold ahead of its February release

(Image credit: Media Molecule)

Dreams has officially gone gold ahead of its upcoming full release on February 14, 2020. 

Media Molecule shared the news on Twitter with a picture of the team celebrating the milestone moment, and expressed its thanks for all of the love and support everyone has shown Dreams and the studio. 

See more

Dreams early access kicked off back in April 2019 on PS4, and gave players the chance to show off their creativity. Since the beta began, we've seen a whole variety of amazing creations from the world of Dreams. From players recreating entire games like Final Fantasy 7 and Metal Gear Solid, to serving up an unbelievably realistic looking full English breakfast, the possibilities of Media Molecule's creative tool are endless. One creative even made their own version of Cyberpunk 2077 as a PS1 game

Really, when it comes to what you can create, the only limit is your imagination. From creating games to your own little films, and everything in between, Dreams is a true playground for creativity. During the last State of Play back in December 2019, Media Molecule first revealed Dreams February release date with a trailer celebrating all of the creations that have been made in Dreams so far. 

So far, the full release is still set to remain as a PS4 exclusive. Recently Media Molecule's co-founder Kareem Ettouney expressed interest in expanding the reach of Dreams, which could mean we one day see it appear on PC. It's also not entirely outside the realms of possibility that we see the creative tool find its way onto Sony's next-gen console with the upcoming PS5. 

With the game officially going gold, we can hardly wait to see what else is cooked up in Dreams as more players jump in and let their imaginations go wild. 

Here's how Media Molecule is empowering new gamemakers with Dreams or check out our look at some of the great games coming our way this year in the video below:  

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.