Dreams creation 'Full English breakfast' will make you doubt your own eyes
Is that a cup of Twinings English Breakfast I see?
The latest creation out of Dreams Early Access is an uber-realistic model of the archetypal full English breakfast, expertly cooked - er, created - by a team of talented Dreams creators.
I have now published my "Full Beech Breakfast" in #MadeInDreams for all to have a closer look at! :)https://t.co/ruf1FQiKb0 pic.twitter.com/pJyxGHaej0January 2, 2020
When images of the culinary masterwork cropped up on Twitter, my first thought was, what's so special about a plate of sausage, eggs, and beans? It seemed an aesthetically-pleasing breakfast, to be sure, but nothing out of the ordinary (surely not to my GamesRadar+ family in the UK). Then, I read the caption and realized I was looking at a stunningly-realistic creation by a Dreams Early Access player.
From the delicate air bubbles and specks of pepper in the sunny-side-up eggs to the blackened side of ham and saucy beans, 'Full English breakfast' by John Beech is as mouth-watering as it is fascinating to behold. Beech says the breakfast was made in collaboration with Snaggs, Lucid Stew, and DirtyHarolds.
For the uninitiated, Dreams is a game in Early Access being developed by Media Molecule, who you might remember from Little Big Planet. As of now, it's a PS4 exclusive, but we learned late last year that the studio has early plans to publish Dreams creations on other platforms, possibly including PC and Mac. That means the game will likely remain a PlayStation exclusive, but the goal is to let creators publish, and monetize, their creations on other platforms.
A new decade means plenty of exciting new games, and here are the best upcoming games of 2020 and beyond.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Stellar Blade director "grew up too poor to afford" a PS1, but when he finally got one in college, Ridge Racer and Final Fantasy inspired him to make games
Oh, that's why the Stellar Blade devs were terrified by demo players: one fan's spent "about 60 hours" maxing Eve's skill tree before the action RPG is even out