Dreams free trial lets you play some creations and the first part of the story mode
You'll need the full version to make your own Dreams
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A Dreams demo is hitting PlayStation Store today, giving you 40 winks' worth of free content.
The demo includes access to a "rotating playlist" of Dreams creations, as well as roughly 20 minutes worth of Dreams' story mode, Art's Dream. The trial doesn't include access to the impressive creation tools that lie at the heart of Dreams, but if they gave that away for free then you could just build everything you wanted to play. I mean, it would take a while, but you could still totally do it.
Dreams truly comes to life when you start perusing the community's creations, and though you can't try out the full breadth of other Dreams, you can at least head to the official website and start adding them to your "Play Later" queue. You can unlock access to everything by purchasing the full game, and that includes carrying over your progress in Art's Dream.
The Dreams community has been busy ever since the game hit Early Access, and even more so since the full release back in February. We've been chronicling some of our favorite creations that we've seen pop up so far - here's a quick selection you should check out in-person if you decide to unlock the full game:
- The Room's "Oh, hi Mark" scene recreated in exacting detail
- A Seinfeld horror game that's even weirder than it sounds
- A stunningly realistic virtual stroll through a rainy forest
If all that has inspired you to create, you may be happy to know that the Dreams developers are working on ways to export and sell your creations.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


