Destiny 2 Crucible can run at 120fps on Xbox Series X and PS5

Destiny 2
(Image credit: Bungie)

Crucible mode in Destiny 2 can run at 120fps on Xbox Series X and PS5, Bungie has revealed. 

As spotted by Verge journalist Tom Warren (opens in new tab), the news came during the Xbox launch celebrations stream with Bungie CEO Pete Parsons and head of Xbox Phil Spencer. Parsons talked about Destiny 2: Beyond Light, the latest expansion that released yesterday on November 10, and also got stuck into some gameplay on the Xbox Series X to give you a better look at the new locations and features. 

Partway through their play sessions at around the 1:24 mark, Spencer brings up the fact that the gameplay they're showing is running at 60fps, and then goes on to mention Crucible, before Parsons makes the announcement that the PVP mode can run at 120fps on Xbox Series X: "We are announcing today, right now, Crucible at 120fps," Parsons says. 

Destiny 2 is set to get a next-gen upgrade on both consoles on December 8. The next-gen version of the game will come with 4K support, as well as a range of upgrades such as faster loading times, a field of view slider, and cross-generation multiplayer.

The rest of the interview is full of fun little tidbits, such as Spencer revealing that he's held team meetings in Destiny, explaining that he'll "use any excuse to play video games" where he can. It also gives you a better look at the expansion, which is set to take Guardians to the icy climbs of Europa to face a new Fallen enemy. Complete with new gear and abilities, it brings about some big changes. 

While there's naturally no mention of Crucible on PS5, Warren did another post about the announcement with a rundown of the resolution (opens in new tab) support for Destiny 2 on PS5, Xbox Series X, and Xbox Series S, which reveals that Crubible can run at 120fps on both Xbox Series X and PS5, but not Xbox Series S. 

Taking on Crucible matches yourself? Our Destiny 2 Crucible tips guide is here to help. 

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.