Death Stranding Director's Cut gameplay reveals new delivery methods and training simulations

Death Stranding Director's Cut
(Image credit: Kojima Productions)

Death Stranding Director's Cut has a brand new gameplay trailer courtesy of Gamescom's Opening Night Live showcase.

Just below, you can check out the complete trailer for Death Stranding Director's Cut, which shows off brand new features for the re-release, such as a cargo catapult and and the buddy pot. There's even new facilities that you can utilize in your base of operations, such as a firing range, and you can even replay boss fights found throughout the main game.

Death Stranding turning up at the Gamescom Opening Night Live shouldn't come as a massive surprise. Host Geoff Keighley confirmed earlier this week that we'd see the action game from Kojima Productions turning up at the showcase in some capacity, but we were left to imagine in what form the game would appear.

Now though, we have a better look at some of the bonus features that the re-release of Death Stranding promises. For example, director Kojima previously revealed that combat mechanics would receive an overhaul, with brand new abilities for Sam Porter Bridges to master, and we now have a better look at how we'll be able to take on those pesky Mules patrolling America.

Death Stranding Director's Cut launches next month on September 24, exclusively for the PS5. Although the base game launched on both the PS4 and PC, this new upgrade from Kojima Productions is exclusive to Sony's new-gen console.

Death stranding tips | Death Stranding cameos | How to get more likes in Death Stranding | Death Stranding EX grenades | Death Stranding birthday | Death Stranding aphenphosmphobia | Death Stranding fast travel | Death Stranding weapons | Death Stranding holograms | Death Standing preppers, gear and upgrades | How long to beat Death Stranding? | Death Stranding ending | Death Stranding DLC 

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.