Crunch at FromSoftware was like playing Dark Souls, according to one developer
Current and former workers speak to FromSoftware's culture
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
One FromSoftware employee has compared working at the studio to playing Dark Souls.
Earlier today on November 29, GamesIndustry.biz published a detailed report delving into working conditions at FromSoftware. Citing multiple anonymous current and former employees, the excellent report paints a conflicted picture of the studio, as some ex-employees reflected positively on their time at the developer, despite sometimes having to work long hours and for relatively sub-standard pay.
"It's kind of tense in a way," one FromSoftware employee said of working at the studio. "There's a lot of struggle to get things right, but if you get over the hump it is very satisfying. It's just like you defeated a boss in Dark Souls," the developer continued.
Multiple other sources go on to say that there's "some level of crunching" at FromSoftware. "There hasn't been much overtime work for me," said one employee, while another said that "during critical periods of game releases, I often had to work early mornings and overtime for two to three months."
FromSoftware has found unprecedented success this year with the launch of Elden Ring. As of August 2022, the game had sold a blistering 16.6 million units worldwide, far eclipsing that of the Dark Souls series, Sekiro: Shadows Die Twice, Demon's Souls, and any other FromSoftware-made game in history.
Considering this, one staff called FromSoftware's salary pay "not adequate." While FromSoftware roles start at an average of ¥220,000 per month, Japanese game industry roles pay on average between ¥231,000 to ¥735,000 per month. There's never been any indication FromSoftware intends to increase its relatively low salaries for staff.
Head over to our Elden Ring boss locations guide if you're still powering through FromSoftware's latest release.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


