Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

I've just played 30 minutes of Pragmata, and if you ignore the piggybacking child, this is Capcom bringing its classic shooter formula to the very front
By Andrew Brown published
Preview Gamescom 2025 | Part platformer, part shooter, all weird

Warhammer 40,000: Dawn of War 4's four campaigns are all "bigger than the campaign in the first Dawn of War," and thanks to the RTS's branching missions you won't even see all of it in one run
By Scott McCrae published
News More like dawn of four campaigns

Help me, Warhammer 40K: Dawn of War 4 is so good I've been replaying the same mission for 3 hours and pestering its devs who have "been studying the blade and bolter"
By Andrew Brown published
Preview Preview | Instead of trying to reinvent RTS, Warhammer 40K: Dawn of War 4 proves the genre still rules

I didn't dare to dream, but playing Vampire: The Masquerade - Bloodlines 2 has convinced me this gloomy RPG is still worth waiting for
By Andrew Brown published
Preview Hands-on preview | Two hours in this long (long, long) awaited sequel reveals a brilliant focus on writing, dialogue, and spooky Seattle

I'm not saying PowerWash Simulator 2 is already my GOTY, but I just spent 2 hours using Witcher Senses to find dirt and it was the most satisfying experience of my life
By Andrew Brown published
Preview Hands-on | Look, washing stuff is very satisfying

Everything announced in the Battlefield 6 multiplayer reveal
By Andrew Brown last updated
News It's looking like a return to the glory days of Battlefield

10 years later, Old School RuneScape is still the best MMO I've ever played – and seeing over 200,000 people jumping on reminds me why I fell in love with it in the first place
By Andrew Brown published
Opinion Opinion | Come on in, the water's low-res

After 50 hours in Oblivion Remastered, I'm replaying Fallout: New Vegas and rekindling my nuka-copium dreams of Fallout 5 returning to the series' RPG roots
By Andrew Brown published
Opinion Opinion | The man in plaid fled across the desert, and the gunslinger followed

I'm lukewarm on Painkiller's co-op reboot, which says a lot because letting me shoot stakes at demons should make it a guaranteed GOTY
By Andrew Brown published
Hands-on Hands-on | Anshar Studios' upcoming shooter feels a little under-cooked, but it's still got a few more months to shape up

Square Enix's new murder-mystery shooter Killer Inn can't decide if it wants to be Clue or Counter-Strike, but it taught me that sniping is way easier than lying
By Andrew Brown published
Hands-on Hands-on | Think Among Us, except you can buy a gun

"Frankly, it's just so dang convenient": Ghost of Yotei's new camping trips are an answer to traditional RPG mechanics like fast travel
By Kaan Serin published
News And a way to show off the sequel's "way bigger" vistas

After 3 years of holding out, I finally bought a Steam Deck thanks to the same logic I used to talk myself out of a Switch 2
By Andrew Brown published
Opinion Opinion | Four blissful days of handheld PC gaming prove I made the right choice

Ghost of Yotei directors aren't worried about Assassin's Creed Shadows comparisons, they think it's "great" when they see more games like theirs: "We're big fans of feudal Japan"
By Issy van der Velde published
news They're just glad to see more games

I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2
By Andrew Brown published
Interview Interview | Sucker Punch's Nate Fox and Jason Connell dive into everything we saw at Ghost of Yotei's latest State of Play

After 2,537 hours of playing Total War: Warhammer, I'm almost ready to say goodbye to Creative Assembly's best strategy series
By Andrew Brown published
Opinion Opinion | The end is in sight for the Old World – but what's next?

I've spent 11 hours fighting AI in EA's Star Wars Battlefront 2, and it's taking me back to the glory days of PS2 skirmish modes
By Andrew Brown published
Opinion Opinion | Lower stakes don't always mean less fun

6 years too late, I bring lukewarm takes: Death Stranding rules, and we should all play more games outside of our comfort zone
By Andrew Brown published
Opinion Opinion | Is not liking a game the worst thing in the world?

The Witcher 4 is learning lessons from CDPR's past: no fetch quests, an eye on Cyberpunk 2077's fan-favorite characters, and devs who "care about the art we're making"
By Andrew Brown published
Interview Interview | Narrative director Philipp Weber opens up on the importance of consequences and "trusting your gut" when it comes to storytelling

After 10 hours of The Alters, I've been trapped in a Groundhog Day of mutiny and magnetic storms – and I fear even movie night can't save me
By Andrew Brown published
Now Playing Now Playing | Me, myself, and I (are all fighting)

Warhammer 40K: Boltgun 2 devs reveal what to expect from the Imperium's answer to Doom, and here's a spoiler: "More explosions, more blood, and more gore"
By Andrew Brown published
Interview Interview | Plus, Auroch Digital explains where that type-to-kill spin-off came from: "We pitched it to Games Workshop and for some reason they said yes"

"Suddenly a lot of people who loved Skyrim started paying attention to The Witcher 3": CDPR says an old E3 demo was a turning point for its defining RPG
By Kaan Serin published
News A whole new world

The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests"
By Kaan Serin published
News Only the good stuff

"Everyone in the industry said it's not possible" – The Witcher 3 at 10: diving into the legendary RPG's creation, legacy, and secret sauce that makes CDPR's quests so special
By Andrew Brown published
Interview Interview | The Witcher 4's narrative director, Philipp Weber, and associate game director of the next Cyberpunk game, Paweł Sasko, tell Wild Hunt's story

Fresh from unveiling Atomic Heart 2 and wild spin-off The Cube, Mundfish's CEO has his sights set on making a game as impactful as Crysis: "This is art!"
By Andrew Brown published
Interview Interview | Mundfish's Robert Bagratuni talks us through lessons learned and the studio's upcoming games

Ill looks like a gnarly cross between Half-Life and The Thing, and its developer has just one goal: delivering "a good f**king horror game*
By Andrew Brown published
Interview Interview | Creative director Max Verehin talks us through partnering with Mundfish and trying to make a horror game truly scary
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