Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

Total War: Warhammer 3 devs sell you on their favorite faction and explain why Karl Franz is Immortal Empires' Doomguy
By Andrew Brown published
Big Preview Big Preview | Creative Assembly's massive Immortal Empires campaign can now be played in any Total War: Warhammer game. Who better to help pick your starting faction than their creators?

Despite censorship woes and the terrifying price of RAM, 2025 was the year I fell back in love with PC gaming
By Andrew Brown published
Year in Review Year in Review 2025 | Reconnecting with the games that brought me to PC in the first place

The most influential Total War games, as chosen by 8 of its developers: "The team is incredibly introspective about our successes and failures"
By Andrew Brown published
Big Preview Big Preview | When it comes to Total War's legacy, who better to pick the biggest hitters than their creators?

Lords of the End Times will give Nagash "the podium that he deserves," says Total War: Warhammer 3 devs, but don't expect your campaign to survive the Great Necromancer's arrival
By Andrew Brown published
Big Preview Big Preview | Catching up with Creative Assembly to discuss the creation of Nagash and how the End Times will affect our campaigns

"Medieval 3 is, in some sense, our Half-Life 3" – Total War: Medieval 3 is finally in the works, and Creative Assembly is leaning on immersion to make it worth the 19-year wait
By Andrew Brown published
Interview Big Preview | Aiming for the "rebirth of historical Total War," Medieval 3's directors discuss their priorities and why the long-awaited strategy game is being announced so early

With 25 years of Total War under its belt, the future of Creative Assembly's iconic strategy series looks brighter than ever: "We've got the best roadmap we've ever had"
By Andrew Brown published
The Big Preview The Big Preview | In exclusive interviews with GamesRadar+, Creative Assembly leads talk Total War: Medieval 3, lessons learned from the Total War: Warhammer trilogy, and much more

Everything announced at the Total War 25th Anniversary Showcase
By Josh West published
Features The Big Preview | Total War: Medieval 3 is in the works, the End Times are coming to Warhammer 3, and a new engine are all the stars of this showcase

Metroid Prime 4: Beyond – Everything you need to know about the new Switch game
By Heather Wald last updated
Guide Metroid Prime 4 is finally here, so here's everything you need to know before buying it for yourself!

Upcoming Xbox Series X games for 2025 and beyond
By Sam Loveridge, Emma-Jane Betts last updated
Upcoming Get ready for the biggest upcoming Xbox Series X games this December and scope out next year's most wanted while you're at it

As Heroes of Might and Magic: Olden Era soars, Hooded Horse boss Tim Bender says passion-publishing trumps chasing money: "Why would anyone want to work with you if not for total lack of choice?"
By Andrew Brown published
Interview Interview | "Big viral hits don't really define what an indie publisher is"

The 25 best FPS games to play in 2025
By David Meikleham last updated
Best list Shoot sharp in the best FPS games of all time, from Half-Life to Halo 2

Pokemon Pokopia: Everything we know about the Pokemon game that looks a lot like Animal Crossing
By Andrew Brown last updated
Guide We finally have a Pokemon Pokopia release date, so here's everything you need to know ahead of humanoid Ditto's big adventure on the Switch 2

Warhammer 40,000: Dawn of War 4 – Everything we know about the new RTS game
By Emma-Jane Betts last updated
Guide Mark your calendars, because Dawn of War 4 is coming in 2026 to deliver a super serving of RTS goodness

Everything we know about The Duskbloods
By Andrew Brown last updated
Guide FromSoft's upcoming PvP game The Duskbloods is a Switch 2 exclusive with plenty of bite

Radiolight channels Twin Peaks and Alan Wake for a late night walk in the woods, and I'm amazed a solo developer crammed so much atmosphere into this secret horror game
By Andrew Brown published
Indie Spotlight Indie Spotlight | There's something very, very strange in these old woods

This is my formal apology to Battlefield 6's most misunderstood class: I'm sorry, I wasn't really familiar with your game
By Andrew Brown published
Opinion Opinion | But I'm still not giving HQ campers a pass

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter"
By Andrew Brown published
Interview Interview | Why doesn't Arc Raiders have enemy health bars? Embark Studios founder Stefan Strandberg gets something off his chest (and head)

Arc Raiders gives Escape from Tarkov a run for its money, and the secret is making the shooter feel like an RPG that you can "almost play as a single-player game"
By Andrew Brown published
Interview Interview | Embark Studios founder and chief creative officer Stefan Strandberg explains how Arc Raiders beats the "Excel sheet" allegations

Arc Raiders devs "don’t use generative AI," CCO says AI text-to-speech is used to help "make rich worlds" while keeping the studio small but "there's no end goal in replacing any actors"
By Kaan Serin published
News Arc Raiders uses AI TTS similarly to The Finals, in combination with real actors

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

Battlefield Redsec is out now, and I'm relieved to say EA's battle royale stays true to Battlefield instead of pinching too much from Warzone or Fortnite
By Andrew Brown published
News A class-based battle royale with Battlefield 6's destruction and a one-hit-kill circle? Oh, go on then

I'm convinced Support is the strongest class in Battlefield 6, and I've spent 20 hours playing the FPS like a strategy game because of it
By Andrew Brown published
Opinion Opinion | Keep your rockets, Engineers
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