Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
best Xbox One games
Games The best Xbox One games of all time
Avowed new screenshot xbox series x
Games Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
Control Resonant
Action RPGs Control Resonant: Everything we know about Control 2
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
XCOM 2 screenshot showing an alien brute with a plasma gun
Strategy Games 10 years later and with no XCOM 3 in sight, I'm in love with XCOM 2 now more than ever
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
RPGs 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
Total War: Warhammer 40,000 screenshot featuring a space marine helmet
Games Everything announced at The Game Awards 2025
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Control Resonant
Action RPGs Control Resonant is not only real but an action-RPG starring Dylan Faden, set across an open-ended, embattled Manhattan
  1. Games
  2. Action
  3. Control

"We created something exceptional": Remedy reflects on Control, our 2019 Game of the Year

Features
By Josh West published 20 December 2019

As Control is awarded Game of the Year 2019, we discuss its development with game director Mikael Kasurinen

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Remedy Entertainment)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Remedy Entertainment unleashed what is arguably its best game to date this year. Control is a succinct and surrealist experience that didn't just capture our attention – it demanded it. The studio is known for delivering narrative-driven action spectacles in the likes of Max Payne, Alan Wake, and Quantum Break, but Control took it one step further. With its blend of tight gunplay and destructive psychic powers, Jesse Faden was an absolute delight to control all throughout the Oldest House – the shifting setting that seems to evolve in tandem with your understanding of the rules and rituals that govern it – as she rallied against the Hiss, a force of evil from some far off dimension. 

Control was awarded the GamesRadar+ GOTY as part of our best games of 2019 rankings and it was also crowned one of the 100 best games of the decade. That should tell you everything you need to know about the impact this supernatural adventure has had on the GR crew. Given all of that, we had a quick chat with Control game director Mikael Kasurinen to talk through development and what new weird ideas may be on the horizon.

(Image credit: Remedy Entertainment)

Mikael, when you and I sat down back in early 2018 to discuss P7, you told me that you wanted Control "to represent the ultimate Remedy experience". Do you believe that the team delivered on that creative vision?

You may like
  • Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
  • Control Resonant Control Resonant: Everything we know about Control 2
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake

Mikael Kasurinen: In spades! I hope everyone can see the inspiration we've taken from Remedy highlights over the years: Max Payne's aggressive combat, Alan Wake's exploration, and Quantum Break's tech. And it helps to see familiar faces as well!

The crucial new thing being that we present a rich and complex world to explore – a Remedy Universe, if you will – filled with more stories and mysteries than just the main plot. I can't tell you how proud I am of the team. I'm sure everyone who has played the game can sense how we put our hearts and minds into this experience. We created something exceptional, which we're all proud of.

What do you think it is about Control that has made it resonate so strongly with players?

Kasurinen: There's a purity to the experience. A sense of no compromises being made. We had an idea of what we wanted to achieve and just went for it, putting all unnecessary hesitations aside. And the tone is restrained in the right away; there's enough for things to be compelling, but not too much so it'll keep haunting you.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

It is a good balance of elements that click well together: there's supernatural phenomena, a strange yet compelling plot, fun combat, plenty of agency and exploration, and quite a bit of humor as well. It's a good package.

Development of Alan Wake and Quantum Break took five and seven years, respectively, to complete, while Control moved through production in just three. Do you think Control benefited from a tighter production schedule?  

Kasurinen: I actually think it did. It added extra pressure that sped up decision making and gave us a rhythm where we got things done. It wasn't easy though and we learnt a lot, I think in the future we'll be even more efficient in how we use our time.

You may like
  • Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
  • Control Resonant Control Resonant: Everything we know about Control 2
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake

(Image credit: Remedy Entertainment)

Do you remember when Control clicked into place for the first time for you? 

Kasurinen: I think the very, very first moment was once we got our first prototype up and running with telekinetic combat. At that time we didn't have a finished idea of the plot or even of the main character, but we did have some core ideas for combat. And when I started playing and used Launch for the first time, there was this voice inside me saying 'Yes!'. Actually I think I said it out loud as well. 

At that time our art director, Janne Pulkkinen, worked on a visual target, and that's when we established the red pulsating glow and the logo featuring a striking clean typography. And everything fell in place. It was great, we had something new.

There was a later moment before E3 2018, when we were working on the mission that we wanted to show and started to get our first lighting tests into place. We also had a new visual effect adding this liquid, smoky, flair to the combat, and it just looked unique and bold. That's when I knew we had something special.

I think Control went from 'this is amazing' to 'holy shit, this is amazing' around the time I got inside of the Ashtray Maze. How difficult was it to pull that section together and do you have any fun anecdotes about its development?

Kasurinen: We had a lot of fun doing that mission. It wasn't actually technically that hard, but our clever designers and artists managed to create a sense of infinite complexity in the experience, and once the music started the whole experience elevated into something unique.

Initially we were thinking of using the tango song but then changed our minds, the metal song from Old Gods of Asgard worked better in every way. I have got to say though, the people working on that mission for almost a year probably won't have that song in their playlists for a while!

(Image credit: Remedy Entertainment)

What was your favourite of the many Easter Eggs to be hidden away inside of Control? And are there any that players are yet to find?

Kasurinen: It is the rubber duck, that angry quack gets me every time. It's been crazy how quickly people figured many of them out. Having said that, there are still some that people haven't found yet, though some secrets have a longer tail, and extend into the expansions as well.

Don't you think it's a bit of a coincidence that the final piece of Control DLC, scheduled to launch mid-2020, could collide with the tenth anniversary of a game that just so happened to launch mid-2010. A game that Remedy recently acquired the publishing rights to? Be honest with me, Mikael; is that Alan Wake in the AWE artwork?

Kasurinen: It indeed is quite a coincidence! Maybe that gum you like is going to come back in style.

Thanks so much for your time! Anything you'd like to say to our readers before I let you go?

Kasurinen: I've felt for a long while that many games don't take enough chances, including us! We should trust the players, that they will be able to figure weirder things out, and that they're ready to embrace unconventional experiences. We don't need to hold their hands. 

As long as we keep doing a good job and push for the best possible gameplay experiences out there, people will be ready to take it on. And I'm beyond glad to see that it happened with Control.

xxxxxx

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
 
 
Control Resonant
Control Resonant: Everything we know about Control 2
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
Big in 2026
Control Resonant may be an action-RPG, but Remedy isn't veering into hellishly-challenging territory: "There are no parries, there is no back-and-forth with a single enemy"
 
 
Kingdom Come Deliverance 2 screenshot with orange GamesRadar+ Best of 2025 badge in upper right
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
 
 
Latest in Action
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Castlevania: Belmont's Curse
Castlevania: Belmont's Curse "is not a roguelike or roguelite game" despite the developer's Dead Cells heritage
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Battlefield 6
    1
    "The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive
  2. 2
    "The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time
  3. 3
    The Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer that sends the entire Mushroom Kingdom to another planet
  4. 4
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  5. 5
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...