EA
The latest EA articles from GamesRadar+
Latest about EA
-
NewsBattlefield 6 devs say adding fan-favorite maps to the new shooter is "much more complicated than people think," and it all boils down to players' "expectations"By Anna Koselke Published -
-
NewsBattlefield 6 makes changes to movement in Labs, and players can't decide if things have been "overnerfed" or if the new risk/reward tweaks make the FPS more groundedBy Scott McCrae Published 16 Comments -
News"Bro, what am I even playing?": More than 15 years later, Skate is finally here – but fans are quickly discovering parkour is "faster than skating" in the new EA gameBy Anna Koselke Published 10 Comments -
NewsBattlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"By Anna Koselke Published -
NewsSkate launches to 'Mixed' reviews on Steam, with fans dubbing it a "gentrified version of Skate 3"By Scott McCrae Published 5 Comments -
NewsBattlefield 6 nearly broke the Xbox Series S, which devs say had "less memory than even our mid-spec PC": "A lot of our levels were crashing on Xbox Series S"By Ashley Bardhan Published -
NewsBattlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"By Ashley Bardhan Published -
NewsBattlefield 6 uses the same destruction systems for both Multiplayer and Battle Royale mode, but you'll have to think wisely before smashing: "Just destroying everything isn't a good idea"By Ashley Bardhan Published -
News"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devsBy Ashley Bardhan Published -
NewsBattlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"By Catherine Lewis Published 21 Comments -
NewsBattlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"By Ashley Bardhan Published -
NewsBattlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"By Scott McCrae Published -
newsBioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on MetacriticBy Jordan Gerblick Published 15 Comments -
NewsBattlefield 6's anti-tank and anti-air damage has been "tuned" since open beta, lead producer confirms, so your helicopters won't be so easily destroyed by Engineers going forwardBy Scott McCrae Published -
newsFormer BioWare exec says Anthem's storytelling failed because it was "treating everyone as if they were the same protagonist," but Borderland succeeds because "the storytelling spreads" across all players when they split upBy Jordan Gerblick Published 29 Comments -
NewsBattlefield 6 community lead reminds everyone "NDA applies" as the long-rumored battle royale mode heads to Labs, trying to get ahead of the leaks I'm sure are already brewingBy Issy van der Velde Published -
NewsEA finally unveils Battlefield 6's battle royale mode: testing begins this week, the shrinking ring insta-kills you, and "destruction will be everywhere"By Jordan Gerblick Published -
News"Bankrupt EA" was on the list of fears at BioWare as it weighed up Mass Effect servers, says former exec: "There's a point at which you are optimizing for an unlikely or virtually unfathomable situation”By Ashley Bardhan Published 9 Comments -
newsFormer BioWare producer says a lot of Anthem's problems "come from a misunderstanding about multiplayer games," which the Mass Effect leadership team weren't equipped to deal withBy Issy van der Velde Published 11 Comments -
NewsBioWare veteran says "flying is Anthem's best feature" but also its "worst feature" because it broke the game, and reckons Monster Hunter is a great example of how to add "really crazy things" without the broken partBy Dustin Bailey Published 7 Comments
-