Report: Rockstar won't publish Team Bondi's follow-up to LA Noire

Since the release of LA Noire news has been spreading about its development process, and it sounds like the game was a difficult birth to say the least. Not long after the game’s launchreports started to swirl about poor working conditionsduring the seven years of development. Until today those stories mostly only involved former developers angry at Team Bondi studio head Brendan McNamara, but according to an unnamed source, McNamara has other enemies to worry about: his former bosses at Rockstar.

As this unhappy former co-worker puts it, Team Bondi management let down Rockstar to such a degree that instead of purchasing Bondi and adding it to Rockstar’s internal studios, the company nowwants nothing to do with the dev, in spite of Noire already selling over a million copies. The source said, “It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

In a series of internal emails shared by the source, Brendan airs some of his grievances with Rockstar, from anger at LA Noire not appearing at E3 2010 to hating the Rockstar-designed logo for the game. After venting to the team his annoyance that the Team Bondi logo was left off a press release, McNamara wrote in one email, “Every dog has its day and there's going to be hell to pay for this one. I'll never forget being treated like an absolute **** by these people.” (That’s the source’s censorship, by the way.)

With that kind vitriol on display, it isn’t surprising Rockstar would pass on Bondi’s next title, but with Noire’s success, doubtlessly someone else will pick it up, and that could be the real test. If what the ex-employees say is true, Rockstar’s influence saved LA Noire from disaster and the company deserves at least some of the credit for the finished product’s triumph. Meanwhile, Team Bondi, and especially McNamara, could use a financial and critical hit made outside of Rockstar to prove their quality as a developer. Unfortunately, it’ll probably be years before we see the results of this experiment.

Jul 5, 2011

Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.