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  1. Games
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  4. The Legend of Zelda: Ocarina of Time

People are dissecting a newly unearthed Ocarina of Time beta build

News
By Jordan Gerblick published 20 January 2021

The files reveal all sorts of work-in-progress and scrapped content

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Ocarina of Time beta build
(Image credit: Nintendo)
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A group of Nintendo preservationists has unearthed a prototype and an early build of The Legend of Zelda: Ocarina of Time. Both early builds have been made public, and so of course Zelda enthusiasts are picking apart the files and finding all manner of work-in-progress and scrapped content.

Forest of Illusion says the Ocarina of Time prototype was from just three days before the game launched, and likewise contains only minor differences in audio, text, and gameplay. Still, the group was able to find over 500 (and counting) differences from the full version, which you can check out here.

The beta version reveals a much earlier Ocarina of Time build, with half-built assets and scrapped areas, items, and mechanics. That version, found hiding on an F-Zero X development cartridge, contains data intended for Nintendo's 1997 Spaceworld show, Forest of Illusion reckons. Here are some very early versions of some of Ocarina of Time's most recognizable locations, as well as some images of what appear to be scrapped areas, found by Twitter user @xdanielzd.

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  • Ocarina of Time The Legend of Zelda: Ocarina of Time ditched the series' overworld theme because Koji Kondo thought it'd "get boring"

z_overdump_map_11 pic.twitter.com/qoMP6xJRLDJanuary 19, 2021

_31Oh hey, looks familiar! pic.twitter.com/tmKfbHjavkJanuary 19, 2021

_34, Gerudo Valley? pic.twitter.com/gNosyS3o7oJanuary 19, 2021

_35, outside Hyrule Castle pic.twitter.com/ToNdzlMZqoJanuary 19, 2021

Oh, no, _29 here is Kokiri, _28 is I dunno. A scrapped part of Hyrule Field? pic.twitter.com/3vmGtkRx1gJanuary 19, 2021

_86, whatever this dungeon is, it looks neat! pic.twitter.com/GZh6t49mZVJanuary 19, 2021

And check out this early build of Kakariko Village, which is noticeably bigger than the final version. It's likely that Nintendo had originally planned for a bigger map, but had to scale things down for performance once all of the other assets were added.

It's cool enough to see these work-in-progress environments, but the beta build also gives us a look at some content that never made it into the final game, seen here for the first time. For example, it seems Ocarina of Time was originally going to give you a grass whistle to summon Epona like in Twilight Princess. Another data dump apparently reveals that there was going to be an item that lets you fly around as Navi. Weirder yet, there's a cache of items from the beta build that seems to confirm that Nintendo almost gave Ocarina of Time its own version of the blue shell. 

ShimmerFairy of TCRF has ripped this amazing sheet of early icons from the 1997 Ocarina of Time prototype overdump that released today.Look at that bonkers blue shell! Early hookshot! So much more! pic.twitter.com/aXscW1DaTaJanuary 19, 2021

The names and effects of the items explained! pic.twitter.com/7dS4oZehmiJanuary 19, 2021

And this is Huge -- the effect of the lost Magic Spells explained!!!!! pic.twitter.com/fnhoDZxU2cJanuary 19, 2021

ShimmerFairy of TCRF has ripped this amazing sheet of early icons from the 1997 Ocarina of Time prototype overdump that released today.Look at that bonkers blue shell! Early hookshot! So much more! pic.twitter.com/aXscW1DaTaJanuary 19, 2021

As the discovery is still young, new stuff is being found by the minute, so we're likely to continue finding canned content and pre-release assets for some time.

If that's your thing, check out these recent Switch leaks that reveal some of Nintendo's early plans for the console.

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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