The Legend of Zelda: Twilight Princess wasn't enough, you can now run Ocarina of Time and Majora's Mask natively on IOS
"The decompilation community has been incredibly active this year."
Following The Legend of Zelda: Twilight Princess' fan-made PC and mobile port, Ocarina of Time and Majora's Mask are now also running natively on IOS devices.
Late last month, Chris Sotraidis managed to get The Legend of Zelda: Ocarina of Time up and running on IOS and iPadOS for the very first time while using the fan-made Ship of Harkinian port as a base. A port of a port, basically. Now, just a few weeks later, Sotraidis managed to do the same thing to the classic game's N64 sequel.
The Legend of Zelda: Majora’s Mask, running natively on iOS and iPadOS.After Ocarina, everyone asked me to bring Majora’s Mask over next. So here it is.Not an emulator. MaskPad is built on Harbour Masters’ 2 Ship 2 Harkinian, itself built from the community Majora’s Mask… pic.twitter.com/I7KvKbsy8iAugust 3, 2026
"After Ocarina, everyone asked me to bring Majora’s Mask over next. So here it is," he tweets. "This game deserves a controller, so controller support is native. Pair a Bluetooth controller and play the whole thing. Touch, keyboard, and mouse work too."
Taking one of the best Zelda games to IOS was an idea that came to Sotraidis during a shower thought, funnily enough: "I was taking a shower while on vacation in Bangkok and thought ‘wait, has anyone ever natively ported Zelda to iPhone?’. Surely it had been done, right?"
"The decompilation community has been incredibly active this year. For those that are less familiar, decompilation is the reverse engineering process of turning compiled, machine-readable binary code back into a high-level, human-readable programming language like C or Java," he explains in his blog.
He's definitely not wrong. Recent years have seen fan efforts result in tons of retro game decompilations that open the door to ports and mods and all sorts of cool stuff. An excellent Super Mario 64 port years ago has since been followed by new ways to play Banjo-Kazooie, Mario Kart 64, the aforementioned Twilight Princess, and even the Xbox 360 version of Sonic Unleashed.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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