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GR+ Live: Meets the mind behind Shadow of the Beast PS4

Features
By Anthony John Agnello published 24 May 2016

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(Image credit: Sony)
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Shadow of the Beast on PlayStation 4 seems inevitable. In a world where Independence Day gets a sequel 20 years after the original, in the land where Natsume makes a new Wild Guns for PS4, no property from the past is too obscure to bring back. In resurrecting one of the Amiga's most iconic games, though, developer Heavy Spectrum has created a sidescrolling brawler more exacting and precise than the average retro resurrection. 

Matt Birch, founder of Heavy Spectrum,  joined us for a live stream of the game to discuss its development, what it's like to see bad reviews of your baby, and how to make a game that's metal as hell.

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Arthur C. Clarke said that any sufficiently advanced technology is indistinguishable from magic. Maybe that's why video games seem so remarkable. We meet with the creators of the best games to demystify the process.

Anthony John Agnello
Anthony John Agnello
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I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.
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