Onimusha: Way of the Sword brings God of War's blockbuster action to horror-tinged feudal Japan
Opinion | Miyamoto Musashi is giving Kratos but with less dad energy
Humanoid monsters line up to face my blade. I dodge and parry their incoming strikes, carving through each foe with relish. With my protagonist's supernatural speed and meaty swings, I briefly forget that I'm not playing God of War Ragnarök, before the eerily beautiful rendition of Edo-period Kyoto (fictional, of course) drags me back to my senses. Onimusha: Way of the Sword is an action-adventure title that instantly feels at home in the hands of modern-day Kratos fans, but trades Norse deities for Japanese mythology.
Diving into the latest demo at Summer Game Fest 2026, I'm enraptured by the world of Onimusha: Way of the Sword. This new slice of the game is larger, deeper and more immersive than the recent sampler shadow-dropped on PS5 after Sony's last State of Play. NPCs populate the map, existing out of sight of the genma, the demonic enemies that constantly find themselves impaled on my blade; while the map features more streets and buildings to explore.
Myths and monsters
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The way in which Onimusha: Way of the Sword serves up an in-game world full of the supernatural and yet realistic in feel is impressive, and is in touch with the franchise's roots as an old-timey alternative to Resident Evil. The key difference compared to its contemporary, biohazardous cousin, though, is in the game's combat.
Main character Miyamoto Musashi wields his blade with a sumptuous smoothness, cutting down basic monsters with moreish fluidity, and savoring boss encounters like warm sake. It's a combat style that brings to mind Kratos, although Musashi's personality isn't quite a perfect match. Both characters are stoic, but where the Angry Spartan is often, well… angry, Onimusha's protagonist tends to be more tongue-in-cheek when met with antagonism.
It's shortly after eradicating a group of genma and helping myself to the nearby treasure chest that it dawns on me just how similar to God of War this new Onimusha is. The dynamic combat, mythological mobs and deific forces at play are all akin to Sony Santa Monica's epics, but set in a time and place that some may find more appealing. I'm not saying it's God of War Japan, but there's a welcome sense of that flavor.
This fictional version of Edo-era Kyoto is loaded with atmosphere, in part thanks to the presence of blood-red fogs that make parts of the map inaccessible to Musashi. The way enemies chase down civilians – some we can save, some not so fortunate – adds a grim reality to the world. The bleakness levels up when I talk to a one-legged man who cheerfully tells Musashi how his knee used to ache terribly before he was kindly separated from it. I pull the same dumbfounded expression as the sword-swinging hero as I digest what's just been said, before long encountering the cretinous being that offered the deal.
Named Rasho-gan, this medley of assorted limbs is the boss fight of the demo, and I eagerly face off against them. Slash, dodge, swing, parry, slice, kick; playing on Action difficulty (the game's harder mode) I'm bemused by the creature's poor offering. This thing is supposedly capable of extorting limbs from humans and yet can barely hold its own in a fight? Get your refunds, my friends.
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My arrogance is dashed when Rasho-gan hits me through a dodge, knocking me to the ground and throwing me off my rhythm. As I try to regain my composure I'm hit again through a dodge, clearly not timing it correctly. I implore Musashi to stand back up, but he's already dead.
Attempt two starts much the same, only this time I know to parry instead of dodge certain attacks. I quickly put the wretch down but they have a second health bar. Fine by me, I'm enjoying the contest. Turns out Rasho-gan has figured out my strategy as they ignore my seemingly-ill-timed parry and body me, unleashing a flurry of blows that drains me to zero before I can think.
Attempt three proves to be the charm as I combine my previous learnings to best the abomination before me, smugly dodging, parrying and hacking through the boss with an earned sense of ease. The duel ends with Rasho-gan running away before being shot down by an archer with a golden, godly aura. Once again I'm reminded of God of War, as Musashi converses with this divine figure as both lesser and equal, as only a true hero can do.
As the demo comes to a close, I'm in awe. Capcom has produced a unique title that blends many of the elements behind the success of God of War with the developer's own expertise for crafting worlds teeming with horror and intrigue. It's a breathtaking cocktail, and one I can't wait to guzzle down when Onimusha: Way of the Sword releases on September 25, 2026, for PC, PS5, Xbox Series X|S and Nintendo Switch 2.

Ever since playing Bomberman ‘94 back when I was a kid, I’ve been obsessed with video games and the way they transport players to pixelated paradises. Starting out in the meme mines of UNILAD Gaming back in 2018, I’ve made videos from reviews to interviews, and everything in between, for GAMINGbible, FGS and now GamesRadar+. I’m also an experienced news and features writer, always willing to get my hot takes on the page. A fan of RPGs my whole life, I believe Chrono Trigger is a masterpiece, the Like a Dragon series is incredible, and Persona 5 Royal is the best game ever made.
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