Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • RPG Hub
  • G+RLS Podcast
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. FPS Games
  3. Wardogs

The history of Wardogs studio Bulkhead - the latest FPS breakout on going from "awful" beginnings to 3+ million early access sales

Features
By Edge Staff Edited by Ali Jones
Published 15 November 2026

From scrappy underdogs to successful Wardogs

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Wardogs character points weapon at the camera
(Image credit: Bulkhead)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

To get into the game industry – at least at the level he’d always dreamed of – Joe Brammer had to tell a lie. In 2014, just as he was about to graduate from university, he applied for what was then the brand-new ID@Xbox scheme, which enabled novice developers to pitch to Microsoft in the hope of receiving an Xbox One development kit and a subscription to Unreal Engine. “I’d wanted to make games since I was 11, modding Battlefield,” Brammer says. “So I lied on the form, saying I’d worked for loads of people, like Lionhead. It’s funny when you look at that list of the first ID@Xbox studios now: CryTek, Sumo Digital, me.”

Working with a team of friends from his course, Brammer would co-create a firstperson Myst-style puzzler called Pneuma: Breath Of Life. “If we launched it today, we’d get slaughtered,” he continues. “It’s awful. But it was the first Unreal Engine 4 game on Xbox One, so Epic put us in all their booths”. Helped along by that whirlwind exposure, the game made about £400,000 in its first six months, more than enough to get production going on a new project. It also incentivised the formal founding of Bulkhead as a studio.

From a variety of fleetingly occupied offices around Derby (“We’ve moved about ten times by now,” Brammer says), the expanded and newly rebranded team would go to work on its next game, a follow-up first-person puzzler called, with an almost hubristic pragmatism, The Turing Test. Just like getting accepted into the ID@Xbox scheme, when it came to Bulkhead’s masthead debut, the ends were more important than the means, and what mattered above all was the will to get things done. “We basically made the whole game in white box, with about 100 puzzles,” Brammer recalls. “Then we went to a local college and we added a little popup at the end of each puzzle asking people to rate the difficulty and how much they enjoyed it. And then we put them in that order, on a spaceship. Honestly, it was easy.”

Latest Videos FromGamesRadar+
Watch full video here:

Cry Havoc

Two Wardogs developers sitting on a gray couch

(Image credit: Bulkhead)

But if Bulkhead had been unfailingly confident up until now – and had grown to be much more successful, much more quickly, than its founders had ever anticipated – the studio’s next game would bring its surging momentum to a near-terminal stop. During development of The Turing Test, team members had taken to spending their lunchtimes playing competitive rounds of Call Of Duty 2 and Splinter Cell: Blacklist. Inspired by this older generation of multiplayer shooters – and deciding that they were, in Brammer’s words, “bored” with the puzzle genre – the team at Bulkhead started work on Battalion 1944, a World War II FPS that would pluck on players’ nostalgia for old-school COD. “But because it was a ‘classic shooter’, it just didn’t have any long-term retention,” explains UI and UX designer Howard Philpott. “We delivered,” Brammer continues. “We made an old-school shooter that reminds you of that era of games. But nobody wants to play that for more than three hours.”

Beyond the lack of long-term appeal, Battalion faced other, more immediate problems. After a highly successful Kickstarter, Bulkhead had once again partnered with Square Enix, its publisher for The Turing Test. Owing to a well-targeted pre-launch campaign, the studio had managed to push Battalion to the very top of the Twitch viewership charts – “We had some of the biggest streamers playing our game,” Brammer remembers. Ultimately, however, being one of the most watched games in the world would only serve to make the collapse of Battalion more spectacular, and leave an even bigger bruise on Bulkhead’s soul.

You may like
  • Wardogs player manning minigun looking out of a helicopter Wardogs CEO braces for an Arc Raiders situation: "We're not going to have enough content for people"
  • Wardogs character points weapon at the camera As Wardogs sells 3 million copies, lead admits the devs are "overwhelmed," taking forced holidays
  • Wardogs character points weapon at the camera Wardogs studio checks the Steam accounts of their hires to make sure they're "passionate about FPS"

“We were using this thing for the backend called Google App Engine,” Brammer says. “It wasn’t really designed for what we were using it for, but in the alpha and beta test, it had been fine. On release day, though, once we hit 12,345 players, it all went down. Turned out, a Google programmer had just put in an arbitrary limit on users – someone at Google had gone, ‘Ah, just put in a limit, whatever – 12345’, so when we hit that number, it crashed. If they’d put ‘123456’, it would have been fine.”

Wardogs solider sitting with hands clasped around rifle

(Image credit: Team17)

“So we’re there phoning Google,” Philpott continues, “trying to find out what’s going on, and all the time we’re also watching TimTheTatman streaming the game. ‘Oh my god, TimTheTatman is streaming the game, and he can’t get into the server’.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

While Pneuma and The Turing Test had helped to put it on the map, and given shape to a dogged and strident work ethic – almost a bravura – that would remain at the core of its collective personality, Battalion would be the game to really define Bulkhead as a studio. “We were 24 at the time,” Brammer remembers. “We were saying, ‘We’re ready to release it’. But the adults in the room probably should have said, ‘Yeah, we need to delay it another six months’. It was a huge scar for us. It knocked our confidence. It’s why you haven’t heard of us until Wardogs. But then you don’t get Wardogs without us making the mistakes on Battalion.”

Despite learning some tough lessons from its first attempt at a shooter, Bulkhead’s route back into the genre – and to creating its most successful game to date – would be far from straightforward. After releasing Battalion, the studio was approached by Splash Damage with an offer to work on the infamously troubled, and eventually cancelled, Transformers Reactivate. Some time later, in December 2022, Splash Damage would buy Bulkhead outright. It was a close and affectionate relationship. “They always protected us from businesses and publishers,” Brammer says.

Let slip the dogs of war

A helicopter of soldiers flies above a forest in Wardogs

(Image credit: Team 17)

But a complication was on the way. Under Splash Damage, Bulkhead had already begun work on the prototype version of Wardogs. However, when Splash Damage’s parent company, Tencent, sold Splash Damage in 2025, it also negotiated a deal whereby it would keep Bulkhead. This transference of ownership – inheriting these new overseers – had never been part of Bulkhead’s plan. And so Brammer was suddenly rushing around, reaching out to potential partners and investors, trying to find a way to buy back the studio that he’d co-created. “I remember saying to people, ‘If you have another job offer, please take it’. And they were saying, ‘I believe in you, Joe. You can get it done’. I was like, ‘I’m telling you, we’re going to die!’ I was trying to kick people out but they just wouldn’t go.”

You may like
  • Wardogs player manning minigun looking out of a helicopter Wardogs CEO braces for an Arc Raiders situation: "We're not going to have enough content for people"
  • Wardogs character points weapon at the camera As Wardogs sells 3 million copies, lead admits the devs are "overwhelmed," taking forced holidays
  • Wardogs character points weapon at the camera Wardogs studio checks the Steam accounts of their hires to make sure they're "passionate about FPS"

Those few months were arduous, but ultimately, in December 2025, the buyback was completed successfully. Less than eight weeks later, Bulkhead announced Wardogs. “For a British studio to make an FPS game of this scale, it’s a big deal,” Brammer says now. “I went through the British game-development education system, from college to university to making our own studio. I’m quite proud of that.” Now in early access, to a certain extent Wardogs’ success speaks for itself: since arriving on Steam in September, it’s sold over three million copies and maintained an average concurrent player count of more than 200,000. For Brammer, however, the game also illustrates the efficacy of Bulkhead’s studio culture. He makes no secret of the fact that Bulkhead expects its staff to crunch. More than that, he says that certain attitudes, perhaps more common in today’s videogame industry than in the past, are unlikely to fit in with the company’s practices and beliefs.

“We liked how talent-driven the industry used to be,” Brammer says. “And then it started to be about, ‘Everyone should be able to get a job in games’. We don’t really think like that. The floodgates opened, but now they’re closing again, and there might be some benefit to saying to people: ‘You have to be fucking good to be here, and you have to prove your worth’.

“Our team doesn’t love working late, but they do work late and we do crunch. What we’re saying is that sometimes, yes, life is more important. But sometimes, when you’re on the eve of releasing a game that keeps you all employed, work’s more important.” The more Brammer talks about Bulkhead’s ways of working, the more emphatic he becomes about the virtues of those expectations. “My mum was a teacher and a headteacher at a school,” he says. “I’ve never seen someone do so much crunch for barely any money. And so when game devs are like, ‘I don’t want to work overtime for my 100K salary’? Fuck. Off. Respectfully, it’s Californian bullshit.”

With regard to Wardogs itself, Brammer believes that the game has been aided by a certain creative absolutism. “A lot of modern business books will say, ‘You want to make sure everyone’s got a voice’, but I think that’s complete bullshit when you’re in a creative endeavour. You want to make sure everyone is heard, but that’s not the same as everyone has a voice.”

Despite this somewhat centralised approach to making games, Philpott says Bulkhead’s developers will often work across multiple areas of Wardogs. “Everyone has done something that’s not in their job description,” he says. “Everyone wears multiple hats, because they can see the path to success with the product.” In return, Brammer says that Bulkhead offers its staff a variety of bonuses and the opportunity to own shares in the company. With the early-access launch of Wardogs behind it, everybody at the studio will also be going on leave for the entire month of December. “We’re going to make sure players know they can fuck off in December,” Brammer says, laughing. “Go play GTAVI. We need to detox.”

As for Bulkhead’s next steps, there are plans to open a new office in Manchester and also to make – in Brammer’s words – “more games using our FPS technology”. But both he and some of the studio’s other senior figures are also thinking about the future in more philosophical terms. At the very top of its website, Bulkhead provides what is both its company motto and its ostensible mission statement: ‘The next big shooter studio’. Having finally released Wardogs, and seemingly cemented its place among the heights of the FPS genre, there is, for Brammer, a sense that this era of Bulkhead is complete – that the studio can now become something beyond what he’s been building for the past decade.

“We’re keen for people who are juniors and mid-level to step into leadership, so the old guard aren’t always running it,” Brammer concludes. “I mean, I guess just by default we’re a big shooter studio now. But I also don’t think that’s what we were really ever chasing. The best thing we can do is put Bulkhead in a position where it doesn’t require us.”

CATEGORIES
PC Gaming Platforms
Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Wardogs player manning minigun looking out of a helicopter
FPS Games Wardogs CEO braces for an Arc Raiders situation: "We're not going to have enough content for people"
 
 
Wardogs character points weapon at the camera
FPS Games As Wardogs sells 3 million copies, lead admits the devs are "overwhelmed," taking forced holidays
 
 
Wardogs character points weapon at the camera
FPS Games Wardogs studio checks the Steam accounts of their hires to make sure they're "passionate about FPS"
 
 
Wardogs character points weapon at the camera
FPS Games "It's Californian bulls***": Wardogs CEO calls out devs who earn $100K but won't work overtime
 
 
Wardogs soldier running
FPS Games Wardogs boss admits Bulkhead is "failing on getting Infantry servers to you guys"
 
 
A helicopter of soldiers flies above a forest in Wardogs
FPS Games Wardogs boss clarifies the FPS had 4 weeks of "optional" crunch that devs could opt out of
 
 
Latest in FPS Games
FPS Games Overwatch director defends new DPS hero against fans complaining over role variety
 
 
Doom: The Dark Ages
FPS Games After Xbox bloodbath, Doom studio id Software casually announces it's working on a new game
 
 
Wolfenstein: Youngblood
FPS Games Wolfenstein 3 is in the works at MachineGames, Xbox CEO announces
 
 
A player looks at a locked MW4 DMZ Blackmarket locker
Call of Duty All MW4 DMZ Blackmarket locker locations
 
 
A Silo entrance, one of the places you need one of the many MW4 DMZ keys.
Call of Duty All MW4 DMZ keys and where to use them
 
 
Half-Life 2 G man
FPS Games Half-Life 2 Episode 3 source code leak reveals more of Valve's apparent plans for a sequel
 
 
Latest in Features
David Corenswet as Superman
DC Movies The DCU is dead, so what's next? Five theories for the future of DC
 
 
Tifa, Cloud, and Barret hang in the air as they charge their attacks for a triple strike in Final Fantasy 7 Revelation, with an orange GamesRadar+ Big Preview frame
Final Fantasy 8 new Final Fantasy 7 Revelation features that make this RPG Square Enix's most ambitious to date
 
 
Aerith in Final Fantasy 7 Revelation, with the orange GamesRadar+ Big Preview frame
Final Fantasy 8 huge story threads I still need Final Fantasy 7 Revelation to resolve
 
 
Sephiroth stands against a purple background in Final Fantasy 7 Revelation, with orange GamesRadar+
Final Fantasy My Final Fantasy 7 Remake trilogy's entire story so far will get you FF7 Revelation-ready
 
 
Tyroe Muhafidin at The Lord of the Rings: The Rings of Power season 3 premiere
Lord of the Rings TV Shows The Rings of Power's Theo star teases there may be more to his father reveal, and reacts to episode 4's big death
 
 
Marnûkh in The Rings of Power season 3
Lord of the Rings TV Shows The Rings of Power season 3's new heroic Orc character offers a fresh perspective on Middle-earth
 
 
LATEST ARTICLES
  1. Hudson will be the game's 24th damage hero
    1
    Overwatch director defends new DPS hero against fans complaining over role variety
  2. 2
    Super Meat Boy Again Plus remakes the indie icon with new "music, cutscenes, levels, secrets"
  3. 3
    The history of Wardogs studio Bulkhead - from "awful" beginnings to 3+ million early access sales
  4. 4
    League of Legends: New Dawn is the Riot MOBA's next era: "We want League to stand the test of time"
  5. 5
    Star Wars: Fate of the Old Republic director Casey Hudson teases "new announcements" next year

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...