Feature 25 years after its release, Eiji Aonuma explains why it’s the right time to revisit link’s weirdest adventure
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently
New Issue Edge Magazine #334 details how Ubisoft built a dystopian London where everyone is under your control
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
Feature What can we learn from Metro Exodus when looking towards the next generation of graphics and performance?
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game
Feature In celebration of Grand Theft Auto's 20th anniversary, this making-of series explores the turbulent origins of the multi-million dollar franchise.
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