Feature David Rosen walks Edge Magazine through Receiver 2, an FPS that simulates every internal part of each firearm in the game
Feature EDGE goes hands-on with GTFO, 10 Chambers Collective's FPS that's embracing the spirit of Left 4 Dead, Payday 2, and Aliens
News Edge goes behind the scenes of the remarkable game whose announcement drew an audience of over 54 million people
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Feature Is using in-house tech in 2019 an asset or a problem for studios already feeling the burn of AAA development?
Features With its game of virtual lego, Mojang created an outlet for creativity with unlimited potential
Feature With Breath of the Wild, Nintendo was able to embrace the series' roots and take it boldly into the future
Feature How one question sparked an industry revolution: "Are you going to sit back and accept what Nintendo did to us?"
Feature Gabe Newell, Marc Laidlaw, and more sit down with Edge Magazine for a behind the scenes exploration of Half-Life 2
Collector's Edition Act fast to secure a limited edition Edge boxset containing all 12 of the end of the decade covers
Feature Apple has really delivered with Arcade, one of the best subscription services in the gaming space
Feature 25 years after its release, Eiji Aonuma explains why it’s the right time to revisit link’s weirdest adventure
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently
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