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News

By Simon Parkin Published
FEATURE Thanks to a filmmaker and his dream team of designers and musicians

By Edge Staff Published
News “Ultimately, we wanted to try out this unique format and structure that nobody else is doing, and make our own subgenre”

By Edge Staff Published
News “We want to take all those skills and tools that we’ve used to make videogames over the years, and give them to the players.”

By Edge Staff Published
News “Blockbuster videogames constantly make you escape into worlds that want to kill you. We wanted to create a world that is welcoming, even consoling.”

By Chris Schilling Published
Features Edge speaks to developer Witch Beam to explore the story behind Unpacking

By Jon Bailes Published
Features From Journey to The Unfinished Swan and Dear Esther: How simulated strolls broke the mold a decade ago

By Edwin Evans-Thirlwell Published
FEATURE Charting the winding path of one of video games' most familiar yet unusual features

By Edge Staff Published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”

By Edge Staff Published
News “The conceit of this game is in many ways a giant sandbox for player stories.”

By Edge Staff Published
News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”

By Edge Staff last updated
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”

By Edge Staff last updated
News “It plays out like every space movie with the window broken”

By Edge Staff last updated
Features How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative

By Jeremy Peel, Edge Staff last updated
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem

By Chris Schilling, Edge Staff last updated
Features We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess

By Chris Schilling Published
Features Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?

By Simon Parkin last updated
Features The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine

By Edge Staff Published
News “It’s the perfect template to mix things that maybe would not be possible elsewhere”

By Jason Killingsworth last updated
Features Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves

By Edge Staff Published
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”

By Edge Staff Published
News Edge 373, available to preorder now, also features the world exclusive review of The Delicious Last Course

By Robin Valentine Published
Features As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs
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