Latest articles by Edge Staff

By Edge Staff Published
Features How a small team out of LA created one of the best games of 2019

By Edge Staff Published
Features The original loot-chaser returns to its infernal roots

By Edge Staff Published
Features Is using in-house tech in 2019 an asset or a problem for studios already feeling the burn of AAA development?

By Edge Staff Published
Features With its game of virtual lego, Mojang created an outlet for creativity with unlimited potential

By Edge Staff Published
Features With this unbelievable sandbox, Rockstar once again redefined the open-world action genre

By Edge Staff Published
Features With Breath of the Wild, Nintendo was able to embrace the series' roots and take it boldly into the future

By Edge Staff Published
Features How one question sparked an industry revolution: "Are you going to sit back and accept what Nintendo did to us?"

By Edge Staff Published
Features Gabe Newell, Marc Laidlaw, and more sit down with Edge Magazine for a behind the scenes exploration of Half-Life 2

By Edge Staff Published
Collector's Edition Act fast to secure a limited edition Edge boxset containing all 12 of the end of the decade covers

By Edge Staff Published
Features Apple has really delivered with Arcade, one of the best subscription services in the gaming space

By Edge Staff Published
Features Psychonauts 2 continues to spark joy with every mind-bending mission

By Edge Staff Published
Features How a landmark space sim is leaving its home solar system behind for new horizons

By Edge Staff Published
Features 25 years after its release, Eiji Aonuma explains why it’s the right time to revisit link’s weirdest adventure

By Edge Staff Published
Features Three Houses makes a persuasive case for more developers to consider using time skips

By Edge Staff Published
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut

By Edge Staff Published
Features An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"

By Edge Staff Published
Features Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

By Edge Staff Published
Features Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently

By Edge Staff Published
Features

By Edge Staff Published
Features As the battle moves increasingly online, tutorials in fighting games also need to evolve

By Edge Staff Published
Features Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs

By Sam Loveridge Published
Features Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it

By Edge Staff Published
Features How a hobbyist modder went from fixing PC games to helping publishers get them right first time
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