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Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont tells GamesRadar+ about Assassin's Creed Shadows' position in an ever-changing genre

It took Assassin's Creed Shadows players 9 days to find a new way to insta-kill certain enemies, and Hitman's Agent 47 would be proud
By Scott McCrae published
News Who needs a hidden blade when you have a pond

Lego Star Wars The Skywalker Saga cheats and codes
By Iain Wilson last updated
Cheats All of the Lego Star Wars The Skywalker Saga cheat codes

"Joel was right": The Last of Us director Neil Druckmann defends his character's decision at the end of the first game
By Scott McCrae published
News The Last of Us TV series showrunner Craig Mazin also said "I probably would have done what he did"

Take-Two won't begin marketing GTA 6 until it's closer to release: "The anticipation for this title may be the greatest anticipation I've ever seen for any entertainment property"
By Kaan Serin published
News GTA 6's release date might come soon after its second trailer

After nearly 40 years of waiting, Atomfall is the Doctor Who game I've always wanted
By Keith Stuart published
Opinion Opinion | It's taken nearly 40 years, but I can finally rest easy

Assassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin published
news Things can always get tougher in Assassin's Creed Shadows

Assassin's Creed Shadows' delays were mostly used to polish the RPG, creative director confirms, not for deeper changes brought about by Star Wars Outlaws reaction
By Scott McCrae published
News Although the team did add "a couple bits of narrative here and there"
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