"Catch glimpses of other online players facing the same challenges and secrets lurking around every corner. Studying them may give you small hints of where to go and what to do next."
"Bloodstains litter the ground and are the sign of another player's death. Touching it will show you how the player died, providing clues of unseen dangers up ahead."
"Create messages on the ground to help or hinder player progress, the choice is up to you. Players can read messages left behind throughout the world and rate them "fine" or "foul". Each time your message is rated your HP is half restored and the message remains in the world for a longer duration of time. Conversely, your message can earn a bad reputation with messages meant to trick other players."
"Players can summon another player into their world for co-op gameplay. Here, two players are working together to take down the Dancer of the Frigid Valley."
"The Dark Spirit of an online player invades another player's game and introduces a dangerous enemy into their world."
"By using embers players can temporarily restore the power of the Lord of Cinder, increasing their HP and allowing players to summon white spirits."
"The Wandering Knight wears conventional metal armour and carries a straight sword and shield. The "Ready Stance" skill of the straight sword gives this weapon a lot of versatility for many combat situations."
"The aggressive Northern Warrior focuses on offence, opting for lighter equipment to give him faster reflexes than fully armoured characters. He uses his "Warcry" skill increases the damage of his axe as he goes in for the kill."
"The Herald of White can unlease the miracle known as "Lightling Spear". The strength of the spear increases when it directly hits an enemy."
The Academy Assassin casts the spell "Soul Arrow". Basic spells such as the rapid fire "Soul Dart" and close combat "Great Sword" are also available. A sorcerer's staff can use the skill "Enhance Spell Power" which can increase the power of the selected spell for a short amount of time.
"The Herald of White swings a mace and can cast miracles using a talisman. His miracle "Heal" as well as the talisman skill "Endurance Spell Power" makes him a tough monk."
"The Academy Assassin arrives, complying accordingly to the academy's wishes. He carries a spear and can cast basic magic spells."