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Check out Pokemon Go update's new 'mon, evolutions, items, and more datamining discoveries

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By Connor Sheridan published 17 February 2017

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The biggest Pokemon Go update yet is live, and while we learned some of the details from Niantic itself, the juiciest bits always come from dataminers. Luckily, the intrepid folks over at The Silph Road quickly tore into the game's new code to determine some of the changes. I put that together with Niantic's announcement to bring you a quick list of all the new stuff.

New Pokemon

More than 80 new monsters from Pokemon Gold and Silver are now roaming the world. Those games added 100 Pokemon in total back in the day, so Niantic will likely roll the rest out over time as it did for stragglers from the Red and Blue roster. 

More clothes

The update added a bunch of new style options for trainers. Default outfits are still available in a range of colors, but you can also buy new clothes using PokeCoins (the microtransaction currency). Leveling up and earning badges will unlock more wardrobe options as well. Here are all the current clothing categories:

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  • Hats
  • Glasses
  • Necklaces (female trainers only, and they're all chokers so far)
  • Tops
  • Bags
  • Gloves
  • Belts
  • Bottoms
  • Socks
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Delicious new berries

Razz berries are so last year! Feed your Poke-quarry a nanab berry to slow them down (I guess they're super filling) or some pinap berries to get double the candy bonus for catching them. Tasty!

Evolution items

It looks like you'll need to pick up certain items from Pokestops to evolve the new Generation 2 Pokemon. Here are the items that Silph Road has spotted so far, and what they were used for in Gold and Silver.

  • Sun Stone (For evolving Gloom into Bellossom and Sunkern into Sunflora)
  • King's Rock (For evolving Poliwhirl into Politoed and Slowpoke into Slowking)
  • Metal Coat (For evolving Onix into Steelix and Scyther into Scizor)
  • Dragon Scale (For evolving Seadra into Kingdra)
  • Up-Grade (For evolving Porygon into Porygon2)

More mobile Pokemon

Pokemon should feel a little livelier when you're trying to catch them. Silph Road spotted three "movement states": one for jumping, and two special states for electric and psychic types. The update also references "movement nodes" for flying and hovering. Just a guess, but that probably lets them dart around the screen without immediately returning to the center.

Different Pokeball physics

Pokemon aren't the only ones learning some fancy new moves. Two new Pokeball throwing properties - "PERFECTLAUNCHSPEED" and "LAUNCHANGLE" - were added to the game in the update. Take a couple practice throws and see if you can feel the difference!

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New music that changes over time

The soundtrack will now reflect whether you're out for a moonlit Poke-prowl or hunting pocket monsters in the sunshine. Both the overworld and encounter music will change from day to night and vice versa. It's a subtle change, but also a nice way to conjure different moods for the same activities.

New evolutions for old Pokemon

Part of the fun of Gold and Scissor was finding new evolutions for familiar Pokemon, and that'll be the same in this update. We don't have a comprehensive list of where to find everything and how much candy it will take, but this article takes some pretty good educated guesses about the lot of them.

Seen something newsworthy? Tell us!

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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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