You take a Resident Evil 4-style over-the-shoulder view with hero Isaac. There’s a similar deliberate, vaguely clunky sense to his movement as well, which gets across the weight of his armour as well as the reduced-gravity surroundings. Venturing out of the crew area and into a shadowy mess of winding metallic corridors, it wasn’t the sharp visuals that got us. It was the cacophony of clangs, low groans and hisses, combined with the Vader-like breathing coming from Isaac’s helmet that put us on edge. At times it was overwhelmingly claustrophobic.
Eventually we came to the edge of the massive engine room, and to the first part of our objective (get the engines running to power the centrifugal gravity machinery further on in the ship). Suddenly, all that noise exploded into actual mutated spider-people, coming straight at us. Whipping out our plasma cutter, we found it straightforward and damned satisfying to slice off a creature’s limbs and then stamp on its head. It was also massively gory, but we’re getting used to extreme amounts of gore. Anyway, we fought off a horde of them before activating the engine to complete the demo.
Thoughts? Well, the hulking haunted space-ship feel of Alien and Event Horizon has been nailed. Look out for our huge, in-depth preview soon.