The Witcher 3: Wild Hunt side quest and contract guide [inc. Blood and Wine]

Master Master Master Master!  

Suggested Level: 40 | Prerequisites: N/A  

You can get this quest from the notice board in Beauclair, at the Gran’place. Speak to the armorer to learn that there are several master diagrams scattered across Toussaint: the Wolf, the Griffin, the Cat, the Bear, and the Manticore. You’ll need to track all 5 of these down, so learn all you can from the armorer. This will initiate 5 additional Scavenger Hunt quests. Once you’ve completed all of these, return to the armorer to finish the quest. 

Scavenger Hunt: Grand Master Wolven Gear  

Suggested Level: 40 | Prerequisites: Begin “Master Master Master Master!”  

This is the first of the 5 gears sets the armorer wants you to track down. Start by traveling to your marker at the Termes Palace Ruins, then use your Witcher senses to find a chest with a letter inside. Read this to gain a new marker nearby, and head there to find a magic barrier. Check nearby to find a corpse and a ruby, then use the ruby to clear the barrier.  

Inside the ruins, you’ll find several bodies and several enemies. Fight your way through, using your Witcher senses to find two small satchels, each containing half the diagrams you need. Take all 6 Wolf School diagrams back to the armorer to wrap this up.   

Scavenger Hunt: Grand Master Griffin Gear  

Suggested Level: 40 | Prerequisites: Begin “Master Master Master Master!”  

This is the second of the 5 gears sets the armorer wants you to track down. Head to your marker at Fort Ussar in the northeast pocket of the map. There are some slyzards guarding the place, so take them out first. Head inside the ruins and use your Witcher senses to find a chest containing half the diagrams and a letter. Read that to get a new marker just north at Mont Crane.   

If you haven’t been to the castle before, prepare to clear it out – it’s originally a Hanse Camp. Once it’s clear, you can use your Witcher senses to find a fake wall and use the Eye of Nehaleni to clear it. Down in the passage, you can find a crystal and another fake wall moved by a switch. Get the crystal and head back there to find a chest containing another letter. Read it, place the crystal on the stand, and hit it with Aard to activate a portal. On the other side is a cave guarded by a golem. Take it out and scour the cave to find the other 3 diagrams. Take all 6 back to the armorer to finish the quest.   

Scavenger Hunt: Grand Master Feline Gear  

Suggested Level: 40 | Prerequisites: Begin “Master Master Master Master!”  

This is the third of the 5 gears sets the armorer wants you to track down. Start by heading to the marker at the estate along the northern edge of the map (you’ll have to climb over the eastern wall to get inside). Initially, there’s a Person in Distress here, so take care of that before searching the grounds. Check the quarters along the western wall to find the first diagram and a letter hanging on the wall inside.   

Read the letter to get a new marker at Arthach Palace. As with the Griffin set, this location is initially a Hanse Camp, so be prepared to fight if you haven’t cleared it out already. Use your Witcher senses to find a chest containing two more diagrams and another letter. Read that letter and head to the final marker at a Monster Den to the south. Head inside and take out the archespores, and you’ll find the last 3 diagrams in a chest in the back. Take all 6 back to the armorer to finish the quest.

Blood and Wine quests continue on the next page! 

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