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  • shawksta - February 25, 2014 1:55 p.m.

    Lets just hope A Hat In TIme atleast manages a Wii U version down the line, would be a shame for it not to appear on the platform of what is otherwise the history inspiration for the game. Elder Scrolls Online, *sigh* don't know if im ready for it to be an MMO. Still waiting on that Spy Party
  • EAC73 - February 25, 2014 2:22 p.m.

    Yeah, I heard ESO is better going into it thinking it as a typical MMO, but with Elder Scrolls elements, and not Skyrim with multiplayer.
  • Doc_Fluxx - February 24, 2014 8:22 p.m.

    I love how none of these publications are mentioning Star Citizen in their lists and I can't wait until it finally emerges as a brilliantly engineered, transcendent masterpiece that raises almost every bar.
  • Darkhawk - January 31, 2014 6:21 p.m.

    We need a list of Top 100 Affordable Games That Steam Will Put On Sale In A Year.
  • db1331 - January 21, 2014 9 a.m.

    Not sure Thief and Dragon Age really belong here, as they are new entries in once-great PC franchises that have since been ruined by focusing on developing games for lesser platforms.
  • xAvieR - January 19, 2014 7:34 a.m.

    have u guys heard of Heroes of the Storm?? It's game similar to DOTA, but this game is made by Blizzard itself. Try searching it on youtube...
  • Scoob - January 19, 2014 9:28 p.m.

    I've only seen one game of it so far. It looked really bad based off that one game though, and from the main selling points of the game, I don't see the problems I have with it being changed.
  • neta-bat-kasol - January 19, 2014 12:02 a.m.

    dragon age Inquisition. can't wait!!!!!!!!!!!!!!!!!!!
  • neta-bat-kasol - January 18, 2014 11:54 p.m.

    Can't wait for dragon age Inquisition! i know a lot of fans disliked da2, but i just love it. realy miss thedas....
  • LordZarlon - January 18, 2014 10:15 a.m.

    I'm really looking forward to Starcraft 2 Legacy of the Void. I know it's not announced to come out in 2014 but it could.
  • TokenGamesRadarFurry - January 18, 2014 8:07 a.m.

    You're missing quite a lot on here. If its 2014 and beyond, shouldn't you put on Star Citizen and Elite?
  • death4us - January 18, 2014 1:57 a.m.

    The best thing about these being on PC is that they'll be a lot cheaper. Also about these being multiplatform. Why waste their time putting watered down versions on consoles when you can have them on PC but I guess people need their lower graphics, higher price console games too. :p
  • Errrrbo - January 18, 2014 12:34 a.m.

    This article does a good job of showing why I'm not a PC gamer. No meaningful exclusives.
  • Arobadope - January 18, 2014 8:31 a.m.

    Most people who game on PC do so for 4 main reasons: 1) graphics 2) constant 60fps+ 3) Indie devs 4) Mods (the most important one imo)
  • Arobadope - January 18, 2014 8:33 a.m.

    Ah damn i forgot another reason make it 5, 5) Better online.
  • digitaldarkness - March 7, 2014 5:12 a.m.

    Don't forget also: Better priced games usually for the same game Better features that they leave out of console versions now and then Better control choices (mouse on fps and keyboard on rpg, flight systems on flight games, ect...) Earlier releases on many top games Beta opportunity the consoles don't usually have Ability to use multiple communication systems (steam, origin, raptr, game specific, razer coms, ect) Developer content from 3rd parties (steam workshop for instance) Custom servers for online games Quicker patches Ability to stream to other devices if your hardware is good Many more streaming and capture capabilities And the list goes on...
  • Bansheebot - January 17, 2014 10:28 p.m.

    I'm not sure why this article has to specifically designate them as PC games, they're almost all multi-platform. And I'd be willing to bet the "PC Versions" lack native support for things like AF/AA, or that few even commit the cardinal sin of locking the game to 30fps with a digital padlock.
  • ThundaGawd - January 19, 2014 9:43 p.m.

    That only ever applies to REALLY shitty ports from Console to PC (Dark Souls & Darksiders 2 for instance), the vast majority of ports do a great job (Castlevania LoS, Metal Gear Rising, Resident Evil: ORC, Assassin's Creed: Liberations, etc.). Very very very few games native to PC ever suffer from framerate caps & lack of AA/AF support (Out of the hundreds I've played, BRINK was the only PC game that had an FPS lock). Most modern games nowadays are made with PC in mind, that's why the PC version always looks/performs better, and then they strip the game down so it can run on a console (Compare the PC versions of The Witcher 2 or Crysis 3 to their Console counterparts, visually, the 2 versions are almost entirely different games). Don't know where the hell you're coming from throwing assumptions that PC games don't have support for certain elements when 99% of the time the console version is the one that has to make do without Antialiasing or Anisotropic Filtering.
  • Bansheebot - January 20, 2014 11:33 a.m.

    Of course very few games 'Native' to pc lack those options or problems. The fact of the matter is, very few games are native to pc. (Brink btw, was a multiplatform game) Resident Evil 6 had 0 AF and no true AA. It used Fxaa, or as I like to call it, vaseline, which only consoles, lower end pcs, or games which have certain engine constraints ever need. That strikes me as odd since RE5 (a perfectly acceptable port aside from the nonsensical crosshair in lieu of the trademark laser) had af/msaa settings and used the (though older version) same engine. Where those features removed from RE6 because it has more graphical fidelity and the added weight would be too much for consoles? Probably. Need for Speed locks the game to 30 and beware the horrors that await if you try to circumvent it. All the Dead Space games lock the game to 30 (And feel tremendously sluggish) if you use the in-game v-sync. Then there's the godawful in every way gta4 port. Fallout3/NV have an annoying feature that ties the game speed to the framerate. Not a problem for consoles which stay mostly around 30, but very annoying if you have a pc with a variable framerate, or if you play the game at higher than 60fps. Then skyrim which I see no reason to be as hard to maintain a constant 60 as it is. The fact just looking over whiterun from dragonsreach or looking towards a fort with 4-5 npcs walking back and forth instantly drops at least 15 frames on all but the most high end systems shows low quality optimization for higher quality (pc) components. There are games out nowadays that are adding nice features to take advantage of PC, but also remember these were games that came out in the final years of those consoles.

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